09-15-2021 05:35 AM
Hi. Is it possible to do handtracking with the PC SDK? Reading through the documentation didn't help. We build simulators, and our product currently uses Leap Motion to do the tracking and interact with virtual buttons. For what I understood this is only doable in Unity, am I wrong? Can someone confirm this is doable outside of Untiy/Unreal Engine? Thanks.
09-15-2021 08:10 AM
You are correct, it unfortunately only works in the Unity Editor right now.
From the documentation: "This functionality is only supported in the Unity editor to help improve iteration time for Oculus Quest developers."
Here is a slightly related idea from the feedback platform, but not exactly what you meant:
Since (curiously) not many other people seem to have brought this up on the Quest section of the feedback forum I just added an idea for this in case people want to vote for it:
09-15-2021 01:16 PM
OpenXR has a hand tracking extension that Varjo headsets use to support hand tracking in PC VR. Hopefully Oculus will implement support for that as part of their OpenXR implementation. (crossed fingers)