06-19-2018 10:30 AM
06-20-2018 12:19 PM
06-21-2018 08:49 AM
06-21-2018 09:25 AM
06-21-2018 11:26 AM
Florayne45 said:
Others who have been developing for Oculus devices- has this been a common occurrence in the past? Automated updates breaking your production environment? Definitely makes me hesitant to continue supporting this platform if it isn't going to be reliable.
06-21-2018 02:44 PM
06-24-2018 05:14 PM
07-11-2018 11:35 AM
09-05-2018 12:38 PM
09-05-2018 12:50 PM
I am running SDK V1.29 and that problem is still there.
My application has 2 VR modes, when I switch modes, I first get out of VR and get back in with a new ovr_Initialize and a new session (ovr_Create). To get the ovr_GetInputState to work again in the new session, just having the headset on is not enough. You then need to remove the headset and put it back on again! This make for awkward demos when I want to show both modes to a client...
The Oculus button work around does work, but after all, it is a work around... A real solution would be better.