04-26-2013 08:17 PM
This book is intended to teach you how to be a graphics programmer. It is not aimed at any particular graphics field; it is designed to cover most of the basics of 3D rendering. So if you want to be a game developer, a CAD program designer, do some computer visualization, or any number of things, this book can still be an asset for you.
This is a book for beginning graphics programmers. Graphics is a huge topic, and this book will not cover every possible effect, feature, or technique. This book will also not cover every technique in full detail. Sometimes techniques will be revisited in later materials, but there simply isn't enough space to say everything about everything. Therefore, when certain techniques are introduced, there will be a section at the end providing some cursory examination of more advanced techniques. This will help you further your own research into graphics programming, as you will know what to search for online or in other books.
This book is broken down into a number of general subjects. Each subject contains several numbered chapters called tutorials. Each tutorial describes several related concepts. In virtually every case, each concept is demonstrated by a companion set of code.
04-26-2013 08:49 PM
04-26-2013 08:51 PM
04-27-2013 01:18 PM