05-27-2024 02:21 AM
Hello,
We are developing an app in Unity using the Meta SDK. So far, we have implemented Shared Spatial Anchors, and they work fine when we build the project for Android.
We are now trying to build the app for Windows and connect a computer with a Meta Quest 3 device. However, we are unable to log in to the app with Meta.
We attempt to log in with the Meta account in the app using the following code:
Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);
We would like to know if it is possible to log in with the Meta user account using PCLink. If so, does it require any extra configuration?
Thank you very much.