08-08-2014 05:37 PM
08-08-2014 05:39 PM
08-09-2014 12:41 PM
"brantlew" wrote:
Oculus calculates and uses the far IPD.
08-09-2014 11:50 PM
"Jedi2016" wrote:"brantlew" wrote:
Oculus calculates and uses the far IPD.
I read a comment the other day that the IPD measurement of the Rift is off by about 2mm (too high). The user input a measurement 2mm lower than what the Rift recommended (much closer to what he saw doing the "mirror test" and others like it) and all the chromatic aberration problems he was having went away. Can you comment?
I'm thinking that, given a proper measurement of far-focus IPD from a optician (I have an appointment on Monday, for something else, but I plan on asking for an IPD measurement while I'm thereMy ), I should simply ignore the Rift's internal tests and input what my doctor tells me.
08-11-2014 06:48 AM
"brantlew" wrote:"Jedi2016" wrote:"brantlew" wrote:
My suggestion is this - don't position the headset for optimal comfort. Position it for optimal lens alignment.
08-11-2014 10:31 AM
08-12-2014 10:03 AM
08-14-2014 11:18 PM
"PuckStar" wrote:
just want to say it''s funny that my wife is also optometrist and also measured my IPD and it''s 58 as well :).
Anyway did you set it at 61, as Oculus says so? And is it working all fine?
08-24-2014 02:33 PM
12-26-2024 03:45 PM - edited 12-26-2024 09:33 PM
It seems that only far PD is relevant for a VR headet, unless you’re buying computer or reading glasses. Far pupillary distance is when you’re looking off into the distance, while the near pupillary distance measures the distance from the center of your pupils when you focus your eyes on something close by, like when you’re reading. Near FD is usually about 3 to 4 millimeters shorter than your far PD.