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Oculus + unlimited detail (Euclideon)

Crapsack
Honored Guest
I'm not a developer, just a gaming and VR enthusiast. I was wondering if anyone thought of or is working on using Euclideon's Unlimited Detail technology to make an absolutely EPIC VR experience yet? If you haven't heard of Euclideon, here is their official site, it is truly incredible, and it's potential could be more fully appreciated and realized with the Oculus.

http://www.euclideon.com/

Euclideon's unlimited detail technology does exactly that. It allows the use of unlimited point cloud data in place of polygons for rendering graphical software. Sounds impossible, but they claim it works due to a google-like search algorithm that is able to find and send to your systems ram, only one point of cloud data for every pixel of your monitor. In this way the processor requirements to render any scene no matter how graphically detailed, stays exactly the same, and manageable. Whats more, the requirements are so low, even a basic laptop can produce graphics 100,000 times more detailed than even the most advanced polygon-based game on the market today. It seems to me, that due to this fact, it should help the oculus meet it's demanding latency requirements far better than polygon-based graphics, AND it will look about 100,000 times cooler... but dont take my word for it, do your own research on this.

Euclideon has received a lot of flak and harassment from the tech community doubting their claims, but as you can see from their site, they have their act together, and make a very convincing case.

someone with the skills, MAKE IT HAPPEN please!!! Oculus + Euclideon = EPIC WIN and the future of simulation technology.
86 REPLIES 86

Nukemarine
Rising Star
"Regless" wrote:
Just wanted to clear up a few errors. First off. prior to sept 2014 Euclideon was not asking for money but was actively turning down investors since they received the Australia grant. And they had released a commercial product, just not for the gaming industry.

They now have a game engine and two games on the way to be released this year. Also this year, they're opening up to investors in the game industry. Shame it didn't happen years ago as graphics have improved exponentially while we've been waiting for a decent product. But here's hoping they don't suck anyway. Also nice to meet you all.


Since I'm too lazy to look at what the company is doing now, has Unlimited Detail (Geospatial?) released anything for virtual reality or in particular the Oculus Rift?

cerebral
Honored Guest
It won't be on OR.


Johnny Gatt: Can you tell us what platforms the games will be on?

Bruce Dell: So I’ve checked regarding what I can and can’t say and apparently I can say two things. The first is they will be released on a new hardware platform that comes out in 2015, and the second thing is it’s not Oculus Rift but it is fully 3D.



But will it be for Magic LeaP?

cerebral
Honored Guest
Euclideon working also on holograms.
They'll showcase a holographic room at an exhibition.
Although that does not mean the games which they werw tqlking.
About couldnt como out for magic leap.
Since gamers are less likely able to afford a holographic room.
So there is even mor hope imo.
http://www.sparpointgroup.com/international/hologram-room.
This holographic setup looks very expensive. Nothing gamers could afford.
So yeah chances for a euclideon magic leap dream team got even bigger.

cybereality
Grand Champion
Looks like a CAVE, not a hologram, but still cool stuff.

cerebral
Honored Guest

RoyMi6
Honored Guest
http://vimeo.com/87729228 - link doesn't work with "comments" on the end of the URL.

Also, what's with this interviewer - most unnatural interview I've seen for a while!

cerebral
Honored Guest
"RoyMi6" wrote:
http://vimeo.com/87729228 - link doesn't work with "comments" on the end of the URL.

Also, what's with this interviewer - most unnatural interview I've seen for a while!


haha...yeah. Makes it appear a bit dubious, but i guess it was only his style of making an interview.
Remarkable that he managed to keep this manner till the end of the interview although Bruce Dell several times
tried to get his attention by staring at him.