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OculusDebugTools.exe crash (with callstack)

galopin
Heroic Explorer
Hi,

So i do not yet have my CV1, but i have the runtime 1.3 installed, and tried to set the debug hmd to cv1 in the debug tool, immediate crash 😞

> ntdll.dll!RtlpLowFragHeapFree() Unknown
  ntdll.dll!RtlFreeHeap() Unknown
  msvcr120.dll!free(void * pBlock) Line 51 C
  OculusDebugTool.exe!00007ff7445f2648() Unknown
  OculusDebugTool.exe!00007ff7445fd7cd() Unknown
  OculusDebugTool.exe!00007ff7445f65c1() Unknown
  OculusDebugTool.exe!00007ff7445f8f5a() Unknown
  OculusDebugTool.exe!00007ff7445fc77d() Unknown
  OculusDebugTool.exe!00007ff744419430() Unknown
  OculusDebugTool.exe!00007ff7444013f6() Unknown
  OculusDebugTool.exe!00007ff74445d3ae() Unknown
  OculusDebugTool.exe!00007ff74445d27e() Unknown
  OculusDebugTool.exe!00007ff74445d475() Unknown
  OculusDebugTool.exe!00007ff7444009f1() Unknown
  OculusDebugTool.exe!00007ff7444831ab() Unknown
  OculusDebugTool.exe!00007ff7444632f9() Unknown
  OculusDebugTool.exe!00007ff744521d5e() Unknown
  OculusDebugTool.exe!00007ff744610381() Unknown
  kernel32.dll!BaseThreadInitThunk() Unknown
  ntdll.dll!RtlUserThreadStart() Unknown

16 REPLIES 16

galopin
Heroic Explorer
damned i hate the new interface, cyber if you are here can you move that to the dev section 🙂

gundeepsingh
Honored Guest
Same issue here!

Vrally
Protege
I have the same issue.

mattnewport
Protege
Crashes for me if I try and turn the performance HUD on too.

jherico
Adventurer
I tried running it and wanted to test turning off the rendering of layer 0.  It apparently managed to do so but crashed immediately, leaving me with no way to turn it back on (it defaults in the app to being 'on' even though it's not, and I couldn't toggle it off and back on again because it would crash whenever I turned it off).  I had to restart the Oculus service to get stuff visible again.  

Anonymous
Not applicable

I have the same issue. It is hard to disable the OSD later after the crash because it can not be switched to None by the Oculus Debug Tool. PC restart required :-(. Anybody form Oculus Developers listening ??? I use 1.3.1 runtime ...

galopin
Heroic Explorer
In my app, i just set it to off on exit or the home had it stuck.

No need for a reboot, just write a small executable to update the debug display 🙂

galopin
Heroic Explorer
But yes, it is lame to see so many people crashing on that. It probably should be easy to catch it prior to launch, and it is relevant to the QA process within Oculus :t

Ybalrid
Expert Protege
This window also crash if you set a debug hmd (for rendering with no Oculus device attached)