12-11-2023 09:45 PM - edited 12-11-2023 09:47 PM
Dear community members,
I'm reaching out for help with a visual tearing issue I've encountered in a PCVR application when streaming from a PC to my Oculus Quest Pro (same as Quest 3).
Issue Description:
I'm developing a digital twin of a factory environment using Unity 2021 (same as 2022) and the Oculus Interaction SDK. Upon upgrading to computers equipped with RTX 40 series cards, I started experiencing visual tearing issues. These issues are absent on lower-end systems with RTX 30 series cards even at very low frame rates.
Specific Symptoms:
In the scene, there are two cameras: a VR camera (CenterEyeAnchor) and a tracking camera, the Main Camera (which outputs high-definition images to a PC monitor), thereby doubling the rendering load.
The visual anomalies occur within the display screens of the VR headset.
Within a factory setting, there is a predominantly white floor texture and a green walkway on the ground. When the gaze lingers at the intersection between the green and the white, green spiky flickers appear to "grow" upwards from the boundary.
Visual tearing occurs when looking at areas with contrasting colors (green and white) in the scene, with green artifacts growing upwards from the bottom of the screen(floor).
Hardware Environment and Observations:
The issue is non-existent on lower-end setups, even with very low frame rates:
On the following high-end setups, tearing was observed when frame rates hovered around 19 FPS. When the rendering load increased and frame rates fell to approximately 10 FPS, the visual anomalies disappeared:
Additionally, all the high-end devices show the warning in the Oculus App: "computer doesn't meet the updated minimum specifications."
Preliminary Conclusions:
Seeking Community Support:
Your advice or insights on resolving this would be immensely appreciated!
12-21-2023 07:57 PM
Anyone?