05-17-2024 06:12 AM - edited 05-17-2024 06:20 AM
Hello,
I'm developping for a special hardware and we're trying to switch from HP G2 PCVR to Quest 3 since the availability of the former is waning.
We've been working hard to make it work at least as well as it did with the HP, both visually and performance wise.
Now we're close to having it all together, except for the sound.
With the HP Headset we had audio in both the HMD and PC speakers. With the Quest 3, we have that as well, but only when the proximity sensor is triggered (aka. Headset is on).
- Headset On -> audio on both HMD and PC
- Headset Off -> only audio on HMD.
Is it the expected behavior ? Cause I feel what you'd want, is to have the audio from the HMD turned off when you remove it, not the opposite ?
Wether it is expected or not, is there any way, in unity or in the meta software to disable that and keep the audio of the PC playing ?
Thanks for your help
Solved! Go to Solution.
06-07-2024 12:35 AM - edited 06-07-2024 12:36 AM
We managed to make it work. We disabled the oculus audio on the meta software, leaving only the desktop audio, so that it wouldn't stop when we take the HMD off.
Then, since we have a realtek Audio card integrated in the motherboard, we installed the driver and could use "Stereo Mix" in the recording devices list, then hit properties > Listen, Listen to this device, and redirected it to the oculus device.
06-07-2024 12:35 AM - edited 06-07-2024 12:36 AM
We managed to make it work. We disabled the oculus audio on the meta software, leaving only the desktop audio, so that it wouldn't stop when we take the HMD off.
Then, since we have a realtek Audio card integrated in the motherboard, we installed the driver and could use "Stereo Mix" in the recording devices list, then hit properties > Listen, Listen to this device, and redirected it to the oculus device.