10-19-2014 08:57 PM
12-17-2015 10:07 PM
12-17-2015 10:11 PM
"Mecrof" wrote:
Thanks for the video! Have to add the concept in my own application.
It may be a stupid question but you flip the texture with OpenCV on the CPU. Why do not just flip the OpenGL texture coordinates and let the fragment shader does "automatically" the flipping? It would be faster and reduce the camera latency. Am I wrong ? 🙂
12-17-2015 10:21 PM
"DoZo1971" wrote:
Great stuff!
Are there differences in camera quality performance wise? Are more expensive cameras "faster"?
To battle the latency? Or is it only dependent on the resolution and the performance of your machine?
Thanks,
Daniel
03-09-2016 06:48 AM
11-01-2016 03:47 AM
02-09-2019 07:42 AM
02-11-2019 08:46 PM