01-01-2024 07:02 AM
Hello!
i'm a bit confused about differences between PCVR and Deployed APK workflow..
What i understand is that PCVR makes Quest to be used as a second screen (in this case VR screen), so, all the gpu process, computation and logics are made in the computer, Quest is only rendering results... In this case, Quest requires the computer running the application in order to work...
By the other side, Deployed APK allows application to run directly in the Quest and there is no computer dependency, all computation are made directly in the Quest...
Until now, this is all i know, my question points to performance, i'm using Unreal Engine 5, my game works smooth on standalone mode, very smooth...... but when i switch to VR Preview, my game lags a lot, i was wondering why is this happening if GPU computation is being made by the computer.... I tried using both Air Link and Cable, but same result...
Any help will be very appreciated..
01-07-2024 09:14 PM
The VR Review seems to be laggy as hell for some people. The default Unreal Engine VR Template does'nt even run smoothly via VR-Review. On the Quest itself it runs great. Did you try using a production build of your PCVR Application like you would when playing pc games via link cable/air-link?
IMHO VR Review is a great concept, but it's quite lackluster. Still I'm really eager to see what kind of improvements they are gonna make.