02-08-2024 12:04 AM
[System: Windows 11]
[Mobo: MEG X570 UNIFY]
[CPU: AMD Ryzen 5950X]
[GPU: RTX 4090]
[SSD: Samsung 990 PRO 2TB PCIe 4.0 (up to 7450 MB/s)]
[Ram: 32.0 GB 3600MHz]
[Unity: 2022.3.19f]
[Device: Meta Quest 3]
[Using: Meta Quest Link]
Fresh project (simple scene: “just falling cube with rigidbody”) when I press the button “Play” starts in 3 seconds and this is perfect, but when I turn on Oculus “XR Plug-in Management” it takes more than 20 seconds to start this super simple scene!!! How can I fix it???
Unity Editor Deep Profile:
Solved! Go to Solution.
02-10-2024 11:09 PM
In case anyone needs it:
I've found a fix for that pesky bug! The key is ensuring your Quest 3 and PC Meta Link App are on the same version number (currently "62").
Here's the solution:
After that, you should be back to smooth development in any Unity version!
P.S. Stuck on Quest 3 version "60"? No worries! Join the Public Test Channel in the Meta Quest app on your phone. This lets you manually update to 62 using the Software Update option on your Quest 3.
02-10-2024 11:09 PM
In case anyone needs it:
I've found a fix for that pesky bug! The key is ensuring your Quest 3 and PC Meta Link App are on the same version number (currently "62").
Here's the solution:
After that, you should be back to smooth development in any Unity version!
P.S. Stuck on Quest 3 version "60"? No worries! Join the Public Test Channel in the Meta Quest app on your phone. This lets you manually update to 62 using the Software Update option on your Quest 3.
02-11-2024 12:52 PM
P Rodi
For hours I been working on this "pre-play delay". Sadly, as a noob, my knowledge of the Profiler is somewhat naïve. I tried it, but failed to notice - ahh - never mind. You saved my life. How I ended up with 2 different versions is beyond me. And shouldn't be allowed if this is a typical result.
To enrol in the Oculus Rift S and Rift Public Test Channel:
It does various updating, but basically time to actual play went from 22 seconds to less than 1. Unity owes you!
Thank you, thank you, thank you!
02-11-2024 12:58 PM
I think this is the 2nd worst bug I've ever encountered.
02-13-2024 12:57 PM
I'm glad I could help resolve that frustrating bug in your project! Finding a solution definitely took some time, but at least we're back to smooth development now 🙂