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View dependent control of rod simulation: Unity

Lhun
Explorer
Here's something you might not have heard of.

This is extremely useful for deforming mesh rods to give games a more stylistic approach, and you don't have to do it from scratch.

http://koyama.xyz/project/ViewDependentRodSimulation/

The "impenetrable skirt" for example is fantastic for games that you might want to have a little more PG,

And this is also good for creating things for a younger audience.
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