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Voice Input In Gaming

Madaras
Expert Protege
Vocal Communication
I am a hardcore believer in the need for voice communication in gaming. Voice acting had revolutionized all gaming, and though there were MANY who thought that it's unnecessary, overdone, doesn't add anything, takes away from the story, ect... it's hard to find any new great games that don't have voice acting. Ever since I could first here the characters in the story speak to me I have wanted to speak to them, not just as an observer of their actions, but as a participate in their lives. I wanted to be there fighting with them, getting to know them, joking and laughing with them. Now you're thinking, ok we need to have great advances in AI before you can hope to see that, wait another decade or three. I do hope to get that full realization sooner than 30 years, but it's wait and see. However, there are aspects of this that CAN be implemented. Which can further lead to those advancements. The following are my proposals

What We Can Work On Now

1.) In a conversation you could be given a choice of script and be able to speak the line you so feel inclined when the line is spoken the game would select the line that sounded most like what you said.
2.) In battle have voice activated abilities. Just like it sounds.
3.) Commanding your allies or Creatures. Of course complex commands are out of the question right now, but simple commands like "*insert ally's name here* attack the center goblin" or "Everyone attack" or "Heal me" and have associated actions that line up with those commands.
4.) To Be able to speak a sentence and the NPCs can pick up "Keywords" to respond. This has been done in many games for decades, just not with voice.

What One Hopes To Have In The Future
5.) Recording your name. Often you can create a name for your characters, but in voice acting they can't be spoken. I would propose voice modifications. Where when you record your name it's analyzed and the characters in that game add it to their vocabulary modifying your recording to match their voice.
6.) Having a natural conversation "In character" this would require so much information and "if:then" commands currently that I don't think we actually have a conceivable way of achieving at the moment.

Your Input
If you have any comments or other ways to include voice to add to an immersive VR experience please reply. I look forward to hearing from you all.
33 REPLIES 33

wipEout_Gone
Honored Guest
"Ph0t0n" wrote:
...if you google for voice game control, there are quite a few projects getting notoriety - Voice Attack, VAC, Dragon Gaming Pack, Tazti, GlovePie...


"notoriety" is a largely negative word, non? And I don't know what *you* may know, but it seems most of those* SR devs haven't seen any serious action in years. And Nuance seems like it may be moving away from the Gaming market...?
*VoiceAttack is a notable exception, currently in 'Beta' development

Starting with Tazti I am dropping a line to each of them. I'll be sure to let Vous know who is still alive, indie and under development...

Madaras
Expert Protege
"wipEout_Gone" wrote:
"Ph0t0n" wrote:
...if you google for voice game control, there are quite a few projects getting notoriety - Voice Attack, VAC, Dragon Gaming Pack, Tazti, GlovePie...


"notoriety" is a largely negative word, non?...

Notoriety normally refers to fame gained from doing bad deeds, but sometimes people use the word without realizing that. So one might use it to mean "someone has done something worthy of note" which makes enough sense.

IsoMacintosh
Explorer
"sven" wrote:
If you haven't heard it yet: Oculus has confirmed that the rift will have a builtin high-quality microphone. 😄

I have heard microphone but i have not heard specs or reviews so how do you know it's high quality? It could very well be the same shit that headsets use.
How good quality do we even need? Does better mic improve voice recognition and how much?

Madaras
Expert Protege
"IsoMacintosh" wrote:
"sven" wrote:
If you haven't heard it yet: Oculus has confirmed that the rift will have a builtin high-quality microphone. 😄

I have heard microphone but i have not heard specs or reviews so how do you know it's high quality? It could very well be the same shit that headsets use.
How good quality do we even need? Does better mic improve voice recognition and how much?


Come on, don't you think with Oculus's focus on offering the greatest VR experience would end up going "cheap" on the microphone? I don't expect so.