04-20-2014 07:54 PM
04-25-2014 06:02 PM
Astrocyte wrote:
What interests me is also how skills acquired in VR will translate into real world actions. Also, whether partaking in a VR education environment will be as effective as partaking in a real world one. I read recently that some people seem to absorb less info from reading things on a LCD screen relative to having real paper, but will this prove to be the case in VR, particularly if we are using OLED?
Astrocyte wrote:
On hepatic feedback, check out this link to an article on Ultrahaptics!
04-26-2014 01:45 AM
04-28-2014 05:06 PM
"Markystal" wrote:
.Virtual Reality should be indistinguishable from regular reality in every way. At that stage, going to a virtual classroom should only be different from the real thing in terms of tone, the nature of the world, and the capabilities of those involved.
"Markystal" wrote:
While it seems that kids looking at an LCD learn less from those reading on paper, I have to wonder how much of that can be attributed to the subtle nuances in detail screens don't capture on a sensory level, like texture, matching the surrounding environments light (placing less of burden on the eyes to focus), and the lack of tactile feedback in scrolling through text rather than turning a page. Honestly, my biggest question at the point will be whether or not we're even using books and text as much in the future to teach kids.
"Markystal" wrote:
VR is great as a method for teaching principles and techniques to users, but does pretty much nothing about their actual real world condition.
"ldevine" wrote:
Portal 2 is a great example of how two students can wear HMDs and work together to solve unique problems. This will have astounding effects of team development and leadership skills especially since students can create problem scenarios for each other to solve.
04-28-2014 10:18 PM
04-29-2014 02:11 PM
05-01-2014 09:17 PM
"Adder" wrote:
A three meter sphere, sitting in a matching cage (2/3 buried in the ground, or steel supports in a trailer) like a ball bearing cage. The thing could move all directions, and have some mechanised rollers onto the underside of the sphere to stop it spinning too quick or drive it slightly in certain directions of spin.
The user gets in the hatch from the sphere's (slightly weighted) upright position, standing with the wireless HMD powered by a small battery backpack w/ attached cushion for sitting down.
A pair of haptic gloves to simulate joystick handling, keyboard feel and scenario interaction.
I think that would be enough for a really good pair of gloves and HMD set to create a persistent immersion.
05-06-2014 09:36 AM
05-14-2014 01:25 PM
06-30-2014 11:03 AM
08-03-2014 09:30 AM