04-20-2014 07:54 PM
04-21-2014 08:33 AM
04-21-2014 05:17 PM
04-21-2014 05:42 PM
04-22-2014 12:38 PM
"Markystal" wrote:
Fascinating insight Astrocyte. The nature of qualia, the expansion of sympathy, the possibilities are endless and I certainly hope that a metaverse or cyberspace can be used to help people truly interface with each other with genuine communication of feelings rather than our current methods that can be misconstrued.
"cerebral" wrote:
The problem with nerve interfaces is obviously the surgical expense.
04-22-2014 01:51 PM
Astrocyte wrote:
But, it will largely depend on how we implement and (where appropriate) monitor such a metaverse/cyberspace construct.
Astrocyte wrote:
Fascinating discussion from both of you. Thankyou! 😄
04-23-2014 12:30 AM
04-23-2014 05:14 PM
" Markystal " wrote:
The true terror I can imagine is people hacking other people's simulations and causing true havoc on an experiential level. How does one quantify VR torture or rape on a legal and social scale? These are the nightmares that VR enthusiasts and pioneers will have to face if we want to bring out the mediums true potential.
" Markystal " wrote:
In terms of information, my own VR rig set up design intends to keep track of this data constantly during play and record it to update calibration systems for accurate play. A las, this is still mainly a hypothesis at this point and I'll want to do some personal testing on the matter later this year to get a better grasp of my thoughts on the matter. I'll probably share the results on this forum on the section for the input thread I put up or on the thread I made in regards to my VR rig for this year.
" mrmonkeybat " wrote:
Full body tracking would be good but the lack of tactile feedback will sometimes limit imersion, if you dont invent forcefields or tractor beams for holodeck type interaction the only route to full tactile feedback would be a complete robotic exoskeleton, which would be expensive.
04-23-2014 09:49 PM
Astrocyte wrote:
I imagine that there are all sorts of issues to be explored with respect to VR and self-identity, and by extension, identity theft. Considering these issues now before one is able to easily use a life-like avatar within a VR environment will help people to prepare
Astrocyte wrote:
But, we will need safeguards to encourage people to engage with reality, not withdraw from it.
mrmonkeybat wrote:
Full body tracking would be good but the lack of tactile feedback will sometimes limit imersion, if you dont invent forcefields or tractor beams for holodeck type interaction the only route to full tactile feedback would be a complete robotic exoskeleton, which would be expensive.
04-25-2014 03:19 PM
"Markystal" wrote:
One of the interesting questions I began to ask myself is how VR will change people's treatment of digital value. With current interaction methods, we don't really apply much value to digital files. We delete, rewrite, create and copy them with little thought placed into the acts and observe our online statistics with a very loose sense of value. With VR however, these seemingly meaningless data values can gain a whole new dimension (literally) of meaning to us. The trophies you get on PSN or the model viewers many games feature may now become a lot more meaningful as their experience to us is reminiscent to that we have in real life. Will I gaze upon my damaged in game custom weapon model with the same care I'd place into a real tool? Could I gaze upon the world of an RPG I've finished with a more heartfelt set of eyes rather than seeing it as only another save file? These questions are the ones that I want VR perfected to answer as they'll allow for a great deal of personal introspection.
"Markystal" wrote:
. Full on VR could actually be so tantalizing that people choose to forsake their real lives and identities entirely and immerse themselves in their own little bubbles.