06-12-2015 08:54 AM
06-20-2015 01:25 PM
"mrkaktus" wrote:"dudedudeizkool" wrote:
the vive uses 2 cameras in the corners of the room, im guessing alot like the kinect.
That's not correct in fact. These are base stations that emit IR. Each controller and HMD is tracking it's own position in space using it's sensors located on it. The time difference between IR hitting the sensor and their fixed location against each other allows each device to position itself in 3D.
07-05-2015 04:18 PM
12-21-2021 06:21 PM
Thank you for posting this. I am in limbo purgatory with deciding on the game I'm making. Multiple games though that could take years. Anyways, like you pointed out 😉 TACTILE learning (hand learning) is key to early childhood development. What a child grows up as far as technology like controllers, keyboards, tablets, changes how their neural networks are developed within the brain. Also builds muscle and forms muscle-memory. So should childrens' games have time limits and parental controls for that? And shouldn't they offer cross- platform- controller function to promote more body diversity? Reading a couple other posts to see if I can find the answer before I google or ask myself.