PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Problem with Direct HMD render OpenGL

I just got my rift the other day and wanted to get straight to playing around by converting some of my demos in C to work with it.Instead of using the sdk source directly in my projects I found this: https://developer.oculusvr.com/forums/viewtopic.ph...

I just ordered the Dual Hero3+ stereo rig....

Hey all, I just purchased. 2 new GoPro Hero 3+ Black edition cameras and this stereoscopic mount and sync cable here: provideocoalition.com/jfoster/story/gopro-dual-hero-3dI am looking to make some stereoscopic stills and videos for my DK2.... This s...

Drawing UI

I'm playing around with displaying some UI in my app. The recommendations seem to say that it should be drawn as part of the 3D scene. Such as a floating polygon in front of the camera. But as far as I can tell, the Oculus samples don't use this tech...

Rock2000 by Honored Guest
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How to use Oculus on motion platform

HiI would like to use the Oculus Rift inside a flight simulator. The flight simulator is based on a 6 DOF motion platform. We need to use the relative positon of the Oculus to the cabine. Not relative to the outside world. This because the cabin may ...

Run DK2 in low res (at DK1 res)

Since I might have to wait quite a while until I can upgrade my PC and I haven't ordered the DK2 yet, I'm wondering if the DK2 supports running resolutions below 1920x1080 a la 1366x768 or 1280x720(800) ?My current machine is'nt very powerfull, intel...

Taking control of the camera

Hey All,I do not yet have a rift (I didn't submit my order until July so I don't expect it any time soon), but I am in the process of developing a game with the intention of having rift support.My question goes to those that have a rift - In a situat...

mikesnail by Honored Guest
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Non-Programming examples?

Gang, I have DK2, is there any free/cheap environments that can be used that allow you to demonstrate VR that allow you to Create a Room, drop some custom objects in and walk around? I mean quick, with minimal programming :?: ..

Anonymous by Not applicable
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OpenGL version of Oculus Room Tiny

I was pleased to see a minimal sample app in the SDK, in the form of Oculus Room Tiny.Unfortunately, this sample is using D3D.Where could I obtain a minimal DK2 app that is based on OpenGL?I intend to use the SDK provided distortion rendering.Thanks,...

stolk by Honored Guest
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Nubs

You're going through the wrong path, like us programmers manipulate computers you guys should be manipulating the human brain with a compatible programming language, make a programming language or make one compatible with the human brain to manipulat...

Breezy

Hi All,I will probably not be a huge contribution to the community, so I am grateful for the opportunity to share my thought here and perhaps make a small difference in the future of VR.At Disney World, one of the most exhilirating and breathtaking e...

d0rkyd00d by Honored Guest
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Rift Display Mode 'Direct' causing crash.

Hi,I am getting some weird behaviour when setting the Rift Display Mode to 'Direct'.I create my GL context using SDL2, with these calls: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); SDL_G...

stolk by Honored Guest
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Mirroring Question with DK2

Ok, so as the updates have stated, there will be a way to mirror the dk2's vision. Is this effectively the same as it currently is with the DK1? If it's a separately rendered window, will there be a way to "undistort" the image? This is mainly for pe...

VR Appropriate Effects

While I wait patiently for my DK2 I thought I would canvas for opinions on what post-processing effects people have tried and what works/doesn't with VR so I know where I should spend my time.Eg:BloomDepth of FieldFilm GrainLens FlareMotion BlurHDRCe...

swsmith by Honored Guest
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New to VR - UDK vs Unity

Hello Everyone.Basically I just wanted to get public opinion on whether someone who is new to oculus development should consider using UDK or Unity? I work as a software engineer myself and have an MSc in games development, so the programming languag...

volvagia by Honored Guest
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Future development in dk2

Hello all.In the future our team may continue using DK2 as development kits (sdk support, etc...)? Or will we have to replace them all by CV1?I know that may sound like a joke :mrgreen: , but I have not found information about it.

Obi991 by Honored Guest
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Oculus VR with motion capture

{update20140809}hi guys, we put it on Kickstarter.We worked really hard to make it affordable and easy to use. Now you guys are able to get this kind of stuff home and play with it. We are exhibiting a few days later at Siggragh 2014, booth 533. Back...

rldai by Honored Guest
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Sharing 360 video

I made some quick estimates of bit rates/ file sizes for VR content, and realize sharing such large files could be problematic at the moment.Don't read too much into the numbers, as they are based on speculation/ prediction and lots of variables.But ...

01rich01 by Honored Guest
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Good Vibrations

I've notice while using the DK1, that the image appears smoother due to the low latency of the screen. To try to simulate the effect, I've attached a handheld massager to the front of the rift; a leather wallet between the two absorbing most of the v...

Anonymous by Not applicable
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Phone Controller

Well, this is just an idea, but solves many problems I have been having with input. As an android developer, I realize there is so much you can do with a phone, and that's where the idea came. I linked my phone into my computer, and in turn to the oc...

LiamDM by Explorer
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Rift SDK and GPL

Is the Rift SDK license compatible with sofware licensed under GPL ?I am not a lawyer nor is english my first language, so i was not able to reach a conclusion.

Eli2 by Honored Guest
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Character following positional tracking

Just curious, how are people handling the movement of a first-person character now that we have positional tracking? Even just sitting down in a chair, for example -- it really breaks the illusion to, say, lean over to one side or the other, then loo...

Anonymous by Not applicable
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anyone can help me ??

Hello my name shots, I'm from merida, I am writing to you because donot who deal with this issue ... but I have very important ideas to improve this product, I am developer but devido the crisis we are living in Spain I can not afford a kit developme...

tomynawer by Honored Guest
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ovrHmd_GetRenderScaleAndOffset

Does anybody know what the second argument to "ovrHmd_GetRenderScaleAndOffset()" is? (the one called "textureSize")I've tried all sorts of values and the only thing I know for sure is that it isn't the size of the texture.

fungus by Honored Guest
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A Simple DK2 High fidelity model viewer.?

I know you can bring models into unity or UE4 etc, I was wondering however if there is a half decent simple model viewer that uses the DK2 + Tracking available now to download? I was looking at XNALara and Skyrim as model viewers, but there is a lot ...

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