PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Compass: absolute NSEW orientation

Hi guys,I'd like to use a real compass: to get an absolute NSEW heading of the Oculus instead of an orientation relative to the initial state.I'm trying to to this using the OVRDevice.GetMagnetometer function, do you suggest another way?Also, is it s...

Polygonbudget at 60fps or even 75 fps?

Hello everyone,I guess my question would be, how can I find out what my polygon budget is with a geforce gtx 770 at 60 fps or 75 fps considering that the dk2 renders an image twice and has a refresh rate of up to 75hz? Greetings,Johnny

Audio rendering taking into account the 3d scene

Hi,I'm looking for a solution to do proper audio rendering, i.e. something that takes into account the 3d environment of the audio source and audio receiver (mostly walls (including their thickness and perhaps material). I found some pages on RESound...

sven by Protege
  • 1458 Views
  • 3 replies
  • 0 kudos

Sense of touch!!

I think sense of touch can really help with immersion. I have had this idea of either a glove or an aperture to attach to the flat side of your hand opposite the thumb (where you would karate chop) that would have a small air compressor hooked up to ...

Map444 by Honored Guest
  • 5975 Views
  • 19 replies
  • 0 kudos

Public API for Oculus Share?

I was wondering if there are any plans on having public web api's for oculus share? I would like to add the ability to browse available games/demos, download & install them, etc. within Virtual Desktop (viewtopic.php?f=29&t=8182)

Towards practical super-wide (180+) stereo video

Update:Videos (you will need to have VR.js installed, preferable on Chrome, since the performance on Firefox is not as good):Fondue partyPorchLab & crystal cove prototypeRobot soccerI've been working on a stereo video panorama camera. It's essentiall...

Pyry by Honored Guest
  • 11354 Views
  • 26 replies
  • 0 kudos

Cross-platform testing?

What's the best way for a Windows user like me to test cross-platform applications for the Oculus Rift? Without buying a new computer, hard-disk, or OS, I mean.I assume I can download some sort of Linux and run it from a DVD, USB, or virtualized...Bu...

2EyeGuy by Adventurer
  • 1182 Views
  • 3 replies
  • 0 kudos

[BROKEN] Dimensions DK2

Oculus, can you post the official pixel position on the screen of the center of the lenses? For DK1 and DK2...What about diopters for the DK2 lenses?What about DPI for the screens both DK1 and DK2!What is the plastics IPD or the distance between the ...

rupy by Honored Guest
  • 3830 Views
  • 9 replies
  • 0 kudos

Client distortion with Latency Testing in 0.3.2?

I've got an application that's required to use client distortion rendering and I'm trying to implement support for the Latency Tester, but it seems that the 0.3.2 SDK is missing some critical pieces. Specifically, ovrHmd_ProcessLatencyTest looks like...

Tojiro by Protege
  • 969 Views
  • 2 replies
  • 0 kudos

Best way to get up and running with lwjgl?

I've just ordered my SDK2 and wan't to get something working prior to it's arrival.I like to develop in Java and have a strong preference for a minimum of wrapper libraries/frameworks, and was wondering what is best way to go about getting a 3D-cube ...

swsmith by Honored Guest
  • 1915 Views
  • 7 replies
  • 0 kudos

Project Holodeck-Based Setup?

Hello, all!I just recently returned from a 10-month-long period of time when I did not have access to my Rift. Upon returning, I tried a few demos, but wasn't very impressed (I had trouble getting immersed... I believe it's due to the low resolution ...

Treadmill concept : Hip Control

Most VR Treadmills I've seen so far are built around the idea of including a mobile 360° rotating part (usually a ring) that let's you face and walk in the real life direction you want.But what if instead of letting your real life body turn to face t...

HiThere_ by Superstar
  • 3938 Views
  • 14 replies
  • 0 kudos

New game Idea for VR.

I just read a topic of cubytes (giving him credits for that) and it gave me a new game Idea.A VR new "combat style" or RPG stylea naruto like game, where you have to learn and reproduce a "signs" serie with hands to create magical techniques.(wind, f...

Tgaud by Honored Guest
  • 1815 Views
  • 5 replies
  • 0 kudos

virtual new device ?

I haven't seen any thing on this in the past, seems to not hardware at this point but good pedigree in experience in this field.http://www.mdh.se/det-virtuella-tangentbordet-kan-snart-bli-verklighet-1.58044?l=en_UK weird video distortion here but ..h...

Emotiv EPOC

Many of you probably know about EEG headsets.EEG headsets basically translate brainwaves, EEGs, into commands. Using EEG headsets, you can use your computer in anyway you want!So I was looking at the Emotiv EPOC one day and I thought about how great ...

MoCap Player movement...

Walk, run, jump.. pick things up and operate things with your hands.. no keyboards, no mouses, no gamepadsor any hand held controllers.. thats how VR should be (you agree ?) but of course there is bit of a problem withhaptic feedback...I could imagin...

AryaX by Honored Guest
  • 3299 Views
  • 8 replies
  • 0 kudos

Any DIY glove / bodysuit makers out there?

DIY gloves can be made super cheap... I guess it's time to get this mess back together!Getting back into glove making now... this was 2 years ago based off of the old VPL fiber optic design.I'm new here but will be updating progress on this glove. On...

ASUS WAVI works great ... almost

I was initially very pleased with using an ASUS WAVI wireless setup with the Rift - low (enough) latency, good range, and the whole package is easily battery-powered. You have to run it at 720p or 1080p, as the WAVI does not handle 1280x800 properly,...

noirflux by Honored Guest
  • 3333 Views
  • 6 replies
  • 0 kudos

Weird walk latency

Hi everyone!I've a weird issue from some days.To be honest i'm not sure if i've this issue after i've update to the latest SDK or i've it some days before.. but i was thinking that most probably i've this problem before the last SDK.However,when the ...

Welby by Adventurer
  • 1055 Views
  • 2 replies
  • 0 kudos

Using Cineform

I do not have an Oculus Rift yet but in theory I feel like this should work out. Has anyone attempted to used GoPro's cineform studio to import the footage from a GoPro dual hero system to sync both files and export both clips then import into Adobe ...

Labels