PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Here's a Python wrapper for the latest SDK.

Find it here: https://github.com/wwwtyro/python-ovrsdkWindows only right now. I'll add other platforms as they become available. The compiled .dll is included so that you can drop it into your python project and go (there's no modifications to the co...

wwwtyro by Honored Guest
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Simulator Sickness Research (Game & Questionnaire)

Hey guys,We are four students at IT University of Copenhagen currently working on our post-grad Master Thesis regarding Motion Sickness in Virtual Environments.Why are we testing?While the companies such as the Oculus Rift are doing their best to lim...

Crismis by Honored Guest
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Another .net wrapper

Open sourced my .net wrapper for the sdk. I believe there are others already out there, but figured it may be of some use to someone. https://github.com/duhone/EteriumRiftUsed for Eterium. Only has what I needed. Eterium was an XNA game, but I only u...

duhone by Honored Guest
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Using the Oculus rift on a motion simulator

Hello I just realized I created my thread on the wrong Group.Yes it is an on going project but it's is also Kind of an input device as well. The idea is to offset the oculus on the moving platform instead of on the ground. It already works but I didn...

jhordies by Honored Guest
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DirectX 9 Integration

I'm currently diving into developing with the Rift. I've got access to a closed source branch of the Arma 1 engine (VBS2) where it is possible to get the D3Device (Doc Link).I've done my first steps with DirectX, but I can't wrap my head around what ...

MOnsDaR by Honored Guest
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No one else using PSMove?

Razer, Kinect, Myo, Wii... but no one considers the PS Move?I picked one up a few months ago specifically to work with the Rift on my computer.I chose it in preference to other options for these reasons: -accurate positional tracking (when within the...

atavener by Adventurer
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Oculus camera bug in networked multiplayer game.

Hello everyone,I'm currently working on finishing up my graduating project. I'm developing a multiplayer centric 3rd person shooter in Unity 4 (w/ the pro trial) with Rift spectator cam.The players will be able to play the game with a traditional 3rd...

Zephemus by Honored Guest
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DK2 / track IR type functionality...?

HiI am just wondering, for those times when i wont be using the rift, is there any chance of adding track IR type support in the drivers/SDK for standard TV/monitor gaming?I am thinking the tools are already in there in the proper rift support so may...

Issue with development.. (stalling)

Is it just me, or does anyone else have an issue with their development becoming stalled due to testing a change? What I mean is that, when I make a change to something, I go to test it out and completely lose track of time and get way to immersed in...

I Novae Engine - Interplanetary Game Engine

Hey everyone,Just thought I would share this little gem of the internet with you guys which would be perfect for the Oculus Rift.You can find the developers behind this engine hereThey are currently developing Infinity: Battlescape an massive multipl...

HeadClot by Explorer
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New to the Rift *tips and tricks please*

Okay, it seems a lot of us are about to get (Monday for me woot! lol :D) or have recently received our Rift's, So I was wondering if those that have had their rifts for a while were willing to share any potential setup issues or tips to get the most ...

whyarp by Honored Guest
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Suggestion: Generic Body in SDK

I think it would be awesome to have generic headless male and female bodies with some basic stand, walk and sit animations included with the SDK. One of the Best Practices is giving the users a body. We're starting to see the term "presence" used a l...

excelynx by Honored Guest
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The Stillness illness...

Just finishing my first weekend working on my first demo scene (which i hope to share with you all soon  ), its the longest I've used the rift consecutively with lots of trying out my scene as I go and now Im feeling really bad.I got bad motion sick...

The world's first stereo 360 planet video for Rift

Hi,We are keep improving our prototype rig and getting one more step closer to holodeck capturing. it can now create problem free stereo 360 video. Here is a frame extracted from our demo video:http://www.izugar.com/demo/3603d/hm75/op_garden_rift.htm...

kclai by Honored Guest
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Interesting input device combo

https://www.kickstarter.com/projects/70308014/kings-assembly-a-computer-mouse-full-of-awesome?ref=categoryThis looks interesting I would like to see this get up. its not hard to spend a few hundred on a slick mouse KB combo.Obviously one of the harde...

Java Wrapper. First Version!

Hi There,As a first note: I don't have my rift yet, so I have been writing this Java wrapper for the OR blindly. I would be cool if someone with a Rift and interest in Java could test it out:https://dl.dropbox.com/u/8241387/OVR/JRift_alpha.zipIt is c...

38leinaD by Honored Guest
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GetPredictedOrientation() causes shear on roll

Quatf hmdOrient = poculussensor->GetPredictedOrientation();Matrix4f View = Matrix4f(hmdOrient);If you use this matrix to render, yaw, and pitch work as intended, but of you roll(twist) your head, the scene shears.as you can see I am not using the pos...

Matlock by Honored Guest
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Raycast trough crosshair

Hi all,I found a game with a fixed crosshair in the center of the screen. Raycast to clic on object are directly sent trough it, and I would like to do the same...http://www.entertherift.fr/gamecenter/fr/game-438-gorgon.htmlIs it complicated? Are the...

fanchois by Honored Guest
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Walking without ODT

Update 10.4.14I got through Doom 3 BFG few days ago and boy, was that an experience! I played it fully through with this script and made adjustments for it along the way, I attached the latest version, Pseudo Walker 0.501 in this post.It is better th...

Scratch by Honored Guest
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No Unity Pro in Oculus Rift 2 :(

I just pre-ordered Oculus Rift Development Kit 2 but read that this one will not ship with a Unity Pro trial.. that sucks.. I hope I'll be able to use the Free Unity version to make games for the new Oculus rift version.

khos85 by Explorer
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Radio triangulation

I posted this idea on another thread but I am starting this thread just to ask the question: Does anybody know if this could actually work?One idea i was recently considering the feasibility of is: If you had a little radio frequency absorbing sphere...

FPS Revolution Controller

Hi all. Just wanted to advise of a new product I hope to be ramping into beta-production soon, something I call the FPS Revolution. If anyone has seen the Delta Six controller, it is similar, although I found it after coming up with my idea.While jus...

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