PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Non-PC integration (Next gen consoles?)

Is there any information on what the future of Oculus hardware might be in terms of Console gaming? Everything I've read here has been very PC gaming focussed. With cross-platform engines like Unreal supporting it, what would need to happen to be abl...

Subcide by Honored Guest
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AMD xfire, multi-display

How do folk here hook up their kits?I have a main 30" display and would like to have the oculus as 2nd display. It somewhat works but I have to duplicate desktops?!? And only get xfire to kick in if I disable the other desktop altogether?!?Needless t...

marius by Honored Guest
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strategic commander

my idea is using the microsoft strategic commander (moded drivers by Philip Merwarth) to move and pan the camera left and right plus all the buttons and then free aim with your mouse in the direction you are looking, that could be high precicion and ...

bum87 by Honored Guest
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What glue do I use?

The form of my Oculus is falling apart from the plastic/rubber that it is sticking on to. What glue do I use? Something like rubber cement? I know this will be close to the head so I dont want toxic fumes being inhaled.

Strabismus and correction

I wear corrective lenses mostly to correct crossed vision. The crossed vision prevents me from perceiving depth without the lenses. Is the SDK going to have any mechanism for correcting for this kind of vision problem? It should be a simple matter of...

jherico by Adventurer
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Game idea for the oculus/hydra

Hi there, I just had an awesome idea.... Imagine a 1st person Spiderman game for the oculus and the hydra.Would be incredible to swing like spiderman through the streets of NY. What do you think ? Greets

Jacky by Honored Guest
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Code for applying distortion

Hi all,my C++ and DirectX knowledge is very limited, so I have a hard time coming to grips with the rendering part of the SDK.For now I'd like to create a simple stereo viewer. Load 2 images (left eye and right eye), distort them properly and combine...

mastasky by Explorer
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Oculus Input Emulator for Selfmade Rifts?

Hey,I wanted to ask if theres any way to emulate a plugged in Oculus Rift, so I can try oculus built software like Museum of the Microstar, RiftCoaster and so on.I do have two selfmade Rifts using a Nexus7 and a nexus4, FreePie, PPJoy and Splashtop. ...

Anonymous by Not applicable
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Rift latency

Has anyone else measured the Rift's end-to-end latency? By this I mean movement time to photons off the screen time. I am getting numbers around 25-35ms measured using the official Unity plugin. Can anyone also provide their numbers? Perhaps Palmer a...

doktorvr by Explorer
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Razer Hydra and Stand Up VR

I have been playing with the Razer Hydra with UDK and while it is quite simple to use them for a sit down VR application, I much prefer to stand up for FPS type VR games. So what are the options with the Razer Hydra? I have seen the base mounted on t...

Krisper by Explorer
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Star Trek Bridge commander

Anyone thought of putting together a rift mod for this game. Even Decent Freespace1/2.I'd love to try it but with little experience, no rift kit or time...might be a bit difficult.Ps. first post!

italstal by Honored Guest
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First impressions from a game development POV

A few notes after an evening of messing around with the Rift. Polygons are really noticeable. Textures look more like wallpaper, normal mapping doesn't help hide polygons, it just makes them look even more unnatural. Objects rendered with tessellatio...

longshot by Honored Guest
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Thought experiments in magnetic tracking.

OK, so the lack of hardware of any kind to test with is really killing me here, because it means all of this is pure speculation.However, while thinking through the issues of the hydra's tracking accuracy once again (latest comments suggest the posit...

KuraIthys by Honored Guest
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Tridef DDD Driver support.

This question goes to Palmer, Nate and the Oculus Team (others feel free to discuss what they know, of course): What are the plans to make Oculus compatible with Tridef (or vice-versa)? Last I heard, the guys at tridef were waiting to get the devkit,...

Standalone Rift Trackers?

A while ago I think Palmer said Oculus were planning on selling the trackers from the Rift separately (even longer ago, nrp was going to sell them by himself).Is there any update on that?As far as I can tell, it is basically the best tracker on the m...

Chriky by Honored Guest
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Matterport 3D Camera - Create Levels in Minutes

Wouldn't it be cool if we could create game levels in minutes modeled from real environments? When I attended GDC (Game Developers Conference) 2013, I discovered the Matterport 3D scanner which claims to do exactly that. I'm considering starting a bu...

electrooculographic (EOG) eye tracking

I just stumbled across this wonderful and relevant little online PDF file, and it looks like a great place for us to start researching eye tracking WHILE WEARING A RIFT DK, using electrical signals from electrodes placed near the eyes. Perhaps such e...

Max MSP!

Hey folks,I've been working on integrating the Oculus rift into Max MSP. Have a mostly finished rewrite of the optics compensation shader going (using jit.gl.pix) and a basic stereoscopic GL scene. More details and the patch are here incase any max-h...

zeal by Honored Guest
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One question regarding a piece of code in SDK Doc

Hi, guys, I found there is piece of code in the sdk is kind of confusing to me. here they are:HMDInfo& hmd = ...;Matrix4f viewCenter = ...;// Compute Aspect Ratio. Stereo mode cuts width in half.float aspectRatio = float(hmd.HResolution * 0.5f) / flo...

yifuqiao by Honored Guest
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Lens Cup SDK Changes

When running TF2, Valve wants to know (via the "oculus_lens_type" convar) that you've switched between the A, B, or C cups. From what I've read in the SDK, there's nearly no mention of them being any different, so what does Valve do to change their c...

tlopes by Honored Guest
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WOW! RF positional tracking!

A Radio Frequency 4GHz transmitter in front of the user (or 4 of them to cover a complete room) and a receiver on the HMD, to track the absolute receiver position; paired with a classic 9DOF IMU to track the receiver rotations.To-date, the most pract...

Crespo80 by Explorer
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Positional tracking (translation) w/ the rift IMU

Hi guys,can't we get a rough approximation of translation tracking with the rift IMU?If we look at the sensors like this:When the user moves the head sideways, only the left/right accelerometer will register a change.Of course, without real positiona...

sven by Protege
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augmented reality

Has anyone tried to put 2 cameras on one of these headsets jet? You could make an awesome 3D HUD just like in the iron man movie or in the project glass concept video.

andi475 by Honored Guest
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Motion Sickness - Causes and Possible Solutions

I thought I'd start a thread for people who have experienced motion sickness with the Rift so we can identify the issues and come up with solutions and possibly a few guidelines to help developers create an experience that will have much less of a te...

hnnnng by Honored Guest
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