PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Unity plugin warping

i noticed the Oculus World demo has the black edges of the screen and the fisheye warping thing i think needed for the Rift.However, the same Tuskany Demo for Unity (not part of the SDK , the seperate download) does not have the black bars or the fis...

Welcome Everyone!

Hey guys (and gals)!Welcome to the Official Oculus VR Forums, where the community can go to learn about and discuss all things Oculus.There are a few different subforums here: some dedicated to development with the Oculus SDK, engines like Unity and ...

Talking about our Rift development

Heya Rift Peeps.With GDC next week when do you think we will be allowed to talk about our preview kit access and working with the Rift? This doesn't even have to mean that we release any code, but just talk about it. I would love to announce during t...

Differences between preview and release

Hey Rift Peeps.I was curious as to what the differences are between the preview Rift and the soon-to-be released Rift dev kit? Is there anything that we need to be aware of, or are all of the changes behind the scenes from our point of view?Thanks!- ...

OVR SDK Public Release Date

Hey Riftareenos.I was wondering if you had a rough idea when the OVR SDK would be made public, or at least available for the Kickstarter and preorder people? I wanted to make sure that we had our Torque 3D integration and demo all ready for that time...

Handy Things to Move Into the SDK

Hey Rift Peeps!While working on the HMD side of the SDK I found that I needed to dissect and make use of parts of the OculusWorldDemo. These calculations will be required for anyone that is attempting to use the distortion shader so are good candidat...

Reference Counting and Ptr<>

Hey Rift Peeps.In reading through the OVR docs there is mention of reference counting. And in looking at the example code I see that the OVR::Ptr<> template is used throughout. I was wondering if the SDK reference counting then depends on the use of ...

Unreal and Unity Requirements

Hello.As I understand it, if a developer wishes to use either the Unreal Engine or Unity there are the following restrictions:- A full UE3 license is required to make use of the Rift integration- A Unit 4.x Pro license is required to use the RiftIs t...

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