PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Stereo180Video Sample not working

I've tried a zillion ways to get the Stereo180Video SampleFramework going on a Rift S. The problem is that the sample video in SBS format always shows the two sides of the video, rather than a single stereo image. I've tried it with other 180 video s...

smamber by Honored Guest
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OVR SDK: How to use a custom shader for Model::Fill?

Hi guys, I writing a C++ program that reads World of Warcraft data and draws it in VR. I'm not using any engines like Unity or Unreal but I'm modifying OculusWorldDemo provided with the SDK to achieve my purpose. (Actually I did it in Unity but I fin...

KNP54 by Heroic Explorer
  • 373 Views
  • 0 replies
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Touch controllers showing up but provide no input

Hi everyone,I am currently developing an application in Unity 2019.1.10f with Oculus Utility 1.38.1 with a Rift S but in the end it should run on the Quest.Now, both touch controllers show up and are tracked in the Unity game view but they don't prov...

JPl4ys by Honored Guest
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Strange Jello Effect with Low Framerate

HiIn our app we have a strange Jello effect on parts of the screen that has fast movement and is close to the camera. It almost looks like a distorted poly or something like this.This is most pronounced when we hit low frame rates. Is it some kind of...

Error attaching IARC Certificate

My team is trying to submit a project for review. For the IARC Certificate, we have a previous ESRB rating certificate for the project, but when we input to find the existing IARC certificate the error above popped up. We are unsure if we need to req...

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Min Spec Questions for Developers

Hello!Am trying to address min-spec compatibility with a gtx 970. From reading the forums here and elsewhere, most advice seems to be 'find a gtx 970 to test on'. makes sense. however, they are harder to find now, overpriced because they are somewhat...

sporx by Adventurer
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Can I Get Updated Oculus Controller Art?

I am looking for an updated Oculus Controller Art package. The version available for download from the Miscellaneous section has not been updated since 2017-12-22. It is missing the 2D controller art assets for the Rift S Touch controllers.

Rift S Display Color & Brightness configurable ?

I just got myself an Rift S and I think compared to the original Rift all Apps/Games look more non saturated and over exposed. e.g. in Space Junkies the whites/highlights are really blown out. Is there a way to configure the display settings on Rift ...

VR Touch Steering Wheel

So I wanna make a game with car controls just like this.Currently using the latest version of Oculus Rift.I'm so close to it but I can only code the joystick (of the left hand controller) to control the steering wheel, not the user's hands. The thoug...

displayport not connect

I have a problem when I set up Oculus Rift S, displayport is not connected, but the USB headset is connected, I have seen on YouTube in various ways, but still can't. can anyone help me what to do?

It is the lights!!

My maintenance guy replaced my old florescent bulbs (and redid the fixture) with a newer type and when they are on my Rift S does the thing where the controllers go dead and the pass through is static. It never did this with the old bulbs. If I turn ...

Dembezuma by Honored Guest
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Hand/Finger Tracking in RIft S

Is there an expected date for access to hand tracking capabilities in the Rift S when developing in Unity environment? We currently use leap motion and would love to have a single solution.

rlogan by Explorer
  • 1336 Views
  • 4 replies
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How to pass VRC TestLaunchIntoVR

When I used VRC toolto test the TestLaunchIntoVR for the app, I got the error "The application took too long to submit the first frame". The reference link page said that If your app takes longer than 4 seconds to launch, you must provide a head-trac...

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