PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Nvidia Surround with RIFT - work in progress

Hi All,My main system is running a Nvidia surround set up over two GPU's in SLI.When I first got the rift a couple of days ago, I had to disconnect my other displays to get the rift working, but now I am a little more familiar I have managed to get q...

steveoz32 by Expert Protege
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Stream pc unity 3d game to the oculus go

Help me clear my ideas.My goal is to develop a game with unity 3d, build it, launch it on pc, but play with oculus go.I followed this tutorial.I created the game.I built it.Now how do I after launching the executable on the PC, to play with oculus go...

API for configuring Guardian Boundary

Hello.I am currently beginning my adventure with development for Oculus and I have been stuck on particular problem for which I cannot find an answer.I've been looking through Libovr reference in search of some way to change Guardian outer boundary a...

lampo100 by Honored Guest
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Using Oculus touch in two different process

Hello,Im just getting started with the Oculus Touch and i used the example: https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-buttons/ and it works as expected.then i had a problem when i ran the code example: ORT (Contr...

Conflict between GLEW and CAPI_GLE_GL

I'm new to Oculus development, and I'm trying to incorporate the hand models from the Avatar SDK into the OculusRoomTiny demo. I am using version 1.24.0 of the Oculus SDK and 1.26.0 of the Avatar SDK, in native C++. In the process of doing this, I ra...

zhoui by Honored Guest
  • 537 Views
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Is it possible to disable all tracking?

Hi,I've spend couple days trying to find a way to disable all tracking from the HMD(so extend display mode?), but could not get a working method so far. By all tracking i mean both position and rotation, where position is simple, current SDK provide ...

sea52020 by Honored Guest
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Non-diegetic HUD overlay

I recognize that head-static content is very bad, because of a million reasons, but those are all the reasons why i need to make a little app that overlays a border around the edge of the visible space. Is this something that can be achieved in Oculu...

scumscum by Honored Guest
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Reference frame for linear and angular velocity

Hi all,I've started for some weeks to use the PC SDK to build a custom application. I navigated through the documentation to find an answer to my question but I couldn't find what I needed so far.Basically, I see that the function ovr_GetTrackingStat...

marcofe17 by Honored Guest
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Cannot add test users

Hello,I am experiencing blocking problems with the test process.I cannot seem to be able to create test users at all. I also tried adding my own account.I always receive the following message: "Sorry, we couldn't locate the user that you were looking...

padelu by Honored Guest
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How do I unload libovr without exiting my app?

Hi, I'm working on an application using the native oculus sdk. We allow users to toggle VR on and off at any point. When turning off VR, I call ovr_DestroyTextureSwapChain, ovr_Destroy, and ovr_Shutdown. I'm seeing an issue where this leads to the la...

Anonymous by Not applicable
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ovrInput State: How to get button state correctly

I'm a native C# coder so my C++ is a little rusty. How can you check if a button was pressed in this frame and not just held down? Is there an event or something I can hook into instead of using a while statement? while (true){ ovrInputState inputSta...

Roosh by Honored Guest
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Touch trigger has no response

We use Unity 3D todevelop, and we have found oculus touch will be identified as Xbox controller,which causes it to fail to respond to its own events. For example, when we onlyconnect touch without XBOX controller, touch trigger has no response. Is th...

pomfish by Honored Guest
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Resolved! OculusSDK causing application crash on exit

Windows 10, Visual Studio 2010 C++OculusSDK 1.8.0, firmware version 7.9GeForce GTX 1070/PCIe/SSE2, OpenGL Version: 4.6.0 NVIDIA 398.11, GLSL Version: 4.60 NVIDIA It seems that something has changed just in the past few days (as of 2018-08-23) that's ...

twhall by Expert Protege
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