PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Resolved! OculusSDK causing application crash on exit

Windows 10, Visual Studio 2010 C++OculusSDK 1.8.0, firmware version 7.9GeForce GTX 1070/PCIe/SSE2, OpenGL Version: 4.6.0 NVIDIA 398.11, GLSL Version: 4.60 NVIDIA It seems that something has changed just in the past few days (as of 2018-08-23) that's ...

twhall by Expert Protege
  • 3524 Views
  • 5 replies
  • 0 kudos

Google Earth VR for Oculus Go

I understand that the developers for RIFT are also the developers for GO and that there is a Google Earth VR program for RIFT but not one for GO. Why not? I'm a brand new Go user and and extensive world travel is in my previous life. Go is my vehicle...

Google Earth VR for Oculus Go

I understand that the developers for RIFT are also the developers for GO and that there is a Google Earth VR program for RIFT but not one for GO. Why not? I'm a brand new Go user and and extensive world travel is in my previous life. Go is my vehicle...

adb usb --> error: device not found

I have installed all the necessary drivers. However, when I attach my Oculus Go to my PC I get the message "error: device not found" Does anyone know why this might be happening? Relatedly, I accidentally clicked to not allow permissions to files whe...

ovr_CreateTextureSwapChainGL() failed

So every tine I attempt to create the swap chains, I got the error code ovrError_InvalidParameter == -1005 with the following message returned by ovr_GetLastErrorInfo():BindFlags not supported for OpenGL applications.I am using Oculus DK2 with the SD...

Oculus Go Controller touchpad event

Hi, I am developing VR application on WebVR, how can I get Oculus Go Controller touchpad event/ touch position?Here is a guide of Unity only :https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/#unity-ovrinput-go-controlle...

Reading Buttons with Python

Is there any way that we make the command " ovr.InputState.HandTrigger[ovr.Hand_Right] " gives the two float number in python.I'm trying to read "ovr.InputState.HandTrigger[ovr.Hand_Right]" but it gives the Error " '_ctypes.CField' object has no attr...

UE4 to Oculus Go - normal maps not working

I've created a sprite sheet with diffuse and normal map textures. In UE4 in order to get paper2D sprites with normal map you have to use a material called something like Default Lit Sprite Material. I copied it and have setup my flipbook animation of...

sRGB render target issue

I created an sRGB render target + view and my app clearly appears too bright in the HMD. I used: desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; desc.MiscFlags = ovrTextureMisc_None;and verified that ovr_CreateTextureSwapChainDX() returns a DXGI_FORMAT...

Rouslan by Honored Guest
  • 646 Views
  • 0 replies
  • 0 kudos

Timewarp not working?

Something happened within the last month or so that has brought some serious jutter with it.When I load up my game, it's ok for the first few seconds, nice and smooth, then suddenly, it's as if timewarp is turned off. When I move my head I see a doub...

Loading html5 videos in Oculus Web Browser

Hi everyone! I'm working on an application in AFRAME, where mp4 videos are loaded "on-demand" with javascript, but i have problems. Sometimes the Oculus Web Browser, despite the explicit load() of the video, does not start the loading, and does not t...

ovr_SetControllerVibration appears to do nothing?

I've been unable to get ovr_SetControllerVibration to cause any vibration to occur. I first tried last year, but it wasn't working so I put it off (until now, I'm back on it).I'm currently using the 1.26 c++ sdk.Calling ovr_SetControllerVibration(hmd...

kojack by MVP
  • 828 Views
  • 3 replies
  • 0 kudos

Why that nonsense in ovrLayerEyeFovDepth?

Each field in the ovrLayerEyeFovDepth struct is an array of [ovrEye_Count] - that is 2Only exception is the "ovrTimewarpProjectionDesc ProjectionDesc"ProjectionDesc has to be generated from the eye FOV.Since the FOV is different for each eye, it make...

Oculus SDK DLL Export

Hi,I need to rebuild the oculus sdk as .dll's. When you download it's setup to export .Lib. I'm using the latest version 1.26 on windows using visual studio 2017. I have a third part plugin that depends on the Oculus sdk and need to add some function...

Core/Desktop/Home 2.0 rollout timeline

I've received an e-mail stating that the new Core 2.0, etc. rollout will require having a graphics card that supports Vulkan, and the Rift (my DK2, technically) will no longer function with my severely underspec'd card (which does not support Vulkan)...

sbdykes by Protege
  • 500 Views
  • 1 replies
  • 0 kudos

Using Gear VR controller in Windows

Hello!I want to use Gear VR controller in Windows 7 64bit application. Is there a way to do this?As I understand it can be connected via bluetooth (laptop built-in or dongle). But will it be recognized as HID device? I want to have accelerometer/gyro...

Labels