PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Reference mesh for Oculus sensors

Hello,I'd like to display the tracking sensors within the game, as a visual cue for players to reorient themselves.Are there reference meshes available for download somewhere that I could use to model the sensors from?Thanks,Julien

Anonymous by Not applicable
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Mirroring options

Hello,I am developing a game for Windows with DirectX and OculusVR support.Now, I want to display the content of the HMD on my desktop monitor. Therefore I create a MirrorTexture by ovr_CreateMirrorTextureDX.Certainly the mirror displays both the lef...

Simulate Rift disconnection

Is there an approved way of doing this in software? I'd like to be able to test builds as regular Windows apps as well as test in Unity without always having to use the headset (using mouse control of camera). I've tried closing the Rift home app and...

Oculus support for cross platform Godot game engine

Hi all,First post for me on this forum, hope I'm in the right place. I've been working on adding VR support to the open source game engine called Godot (https://godotengine.org/). Recently all of the core work was merged into the master branch of the...

Mux213 by Explorer
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Oculus media player for CV1

I presume there will be an Oculus cinema/media player for CV1. I don't want to rely on cinema app developers who are dropping like flies - LVR, VRPlayer, MaxVR, VCLPlayer, KaleidoPlayer… these applications simply don't work in direct mode or latest r...

No MSAA for OpenGL ?

Are we seriously just out of luck when it comes to multisampling in OpenGL?So far it looks like *maybe* I could create a multisampled renderbuffer and blit that to the swapchain texture after binding it to FBO? Seems roundabout UPDATE: Renderbuffer ...

deftware by Expert Protege
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Oculus emulator for development purposes

Hello, I'm sure I won't be able to afford an Oculus Rift any time in the next several years, would it be possible to get an Oculus Emulator that makes the system think the rift is connected and see the output in a window for development purposes?

molton by Explorer
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10 minute motion timeout bypass

Hello,I am referring to the mail that I've send Oculus regarding this issue.Is thereany way to prohibit the Oculus Rift from timing out whilst active in a Web-VRmodule? Currently we are trying to use the Oculus Rift to present a VR make inFirefox and...

vkitdep by Honored Guest
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Resolved! Rift not displaying my swapchain textures?

I've been hacking together a bare-minimum LibOVR test program to get my bearings with the API and see what works and what doesn't, and so far everything works fine: creating a session, querying the HMD properties, setting up eye texture swapchain, cr...

deftware by Expert Protege
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DK2 and CV1

Hi all. This is a two part question.Question 1: What is the latest SDK that the DK2 supports. Can it be developed with the newest as of Nov 2017, 1.20.0?Question 2: When developing with the CV1, does Home need to be installed in order for it to work ...

brian7526 by Honored Guest
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Library Game Icon

Hi, I'm developing a vr game for oculus that is not in the store. the problem is that the game icon in the library is small with an ugly background. i tried to use a bigger game icon (set in unity player setting) but it doesn't change anything. Does ...

Where is OculusVRCValidator.exe?

I read this VRC Validator document.https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vrcvalidator/Document say "use C:\Program Files\Oculus\Support\oculus-diagnostics\OculusVRCValidator.exe"But I can't find it. In my computer,cd C:\...

if1live by Honored Guest
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WaitableTimer slept too long/short

I get a lot of warnings in my simple OpenSceneGraph (OpenGL) application running with the latest SDK 1.20.0:...06/12 17:25:32.939 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.738477 ms)06/12 17:25:41.174 {!ERROR!} [Kernel:Def...

Vrally by Protege
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Does Rift support OpenMP(C++)?

I'm writing a c++ Rift project based on OpenGL. It seems like '#pragma omp parallel' does not work for my project. I have set the multiprocessor property of my vs2015 to 'yes(/MP)', but it still doesn't work out.

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