PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Library Game Icon

Hi, I'm developing a vr game for oculus that is not in the store. the problem is that the game icon in the library is small with an ugly background. i tried to use a bigger game icon (set in unity player setting) but it doesn't change anything. Does ...

Where is OculusVRCValidator.exe?

I read this VRC Validator document.https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-vrcvalidator/Document say "use C:\Program Files\Oculus\Support\oculus-diagnostics\OculusVRCValidator.exe"But I can't find it. In my computer,cd C:\...

if1live by Honored Guest
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WaitableTimer slept too long/short

I get a lot of warnings in my simple OpenSceneGraph (OpenGL) application running with the latest SDK 1.20.0:...06/12 17:25:32.939 {!ERROR!} [Kernel:Default] WaitableTimer slept too long/short (i.e. 1.738477 ms)06/12 17:25:41.174 {!ERROR!} [Kernel:Def...

Vrally by Protege
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Does Rift support OpenMP(C++)?

I'm writing a c++ Rift project based on OpenGL. It seems like '#pragma omp parallel' does not work for my project. I have set the multiprocessor property of my vs2015 to 'yes(/MP)', but it still doesn't work out.

renderdoc pix etc not working

hi, what are people using as a pix-alike application for viewing api calls/scene layout?i've not been able to get pix working for ages and renderdoc crashes for me since about oculus sdk > 0.7 when the texture creation moved inside the oculus dll.it ...

Python Oculus Error

I'm getting an error can you help meOVR::DeviceManager - initialized.OVR::DeviceManagerThread - running (ThreadId=0x2BDC).Traceback (most recent call last): File "test.py", line 8, in ovrHmd_GetDesc(hmd, byref(hmdDesc))WindowsError: exception: acces...

ibr_cetin by Honored Guest
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Guardian system and seated experiences

With the release of Touch last week, I'm running into an issue with my seated app when building against the 1.10 runtime. Consider a person that has their sensors placed on their desk. They have set up Guardian for when they are doing standing, room-...

Help creating system-wide overlay

Hi!I'm planning to make an overlay to display different information of my computer's status in an HUD that sits over any game. Just like Oculus' Performace HUD (https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-hud/).The idea is to ...

Anonymous by Not applicable
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Flickering Problem in Unity with Oculus Enabled

Hello devs, I am doing a game in Unity for Oculus Rift CV1. But I face some weird problem when VR is enabled. Mesh edges are flickering(juddering) and it becomes even worse when player moves. I am using Unity 2017.2 and latest Oculus SDK's OVRCameraR...

NirmlRj by Explorer
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Correct version of Visual Studio and MS SDK.

hi everybody.Which is yor recommended platform to develop for oculus sdk? In my computer i have a mix of compilers and sdks from vs2010 to vs2017. The current ms sdk i have installled is version 10.0.16299.15. I have tried vs2017 in first place, but ...

INAKI56 by Honored Guest
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Importing 3D pointset in VR using Win SDK

Dear all,the question seems easy but I cannot find any guide nor help to show me how to write a piece of code with Visual Studio to import or create a 3D pointset in VR using its X, Y, Z coordinates.Any help greatly appreciated ThanksBest regardsJer...

j_massot by Honored Guest
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  • 1 replies
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GNU/Linux plans?

So... now that the CV1 release is behind us, it's time to ask again: are there any specific plans for porting the new SDK/runtime to GNU/Linux?I'm still using SDK 0.5 with my DK2, and I don't have a CV1, but it would be nice to get official GNU/Linux...

nuclear by Explorer
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  • 30 replies
  • 1 kudos

Sample Framework Clarity - UI

I'm developing for unity and I'm struggling with the sample framework scene examples. Each scene appears to have similar prefabs, but when you dig down into them they are not. I'm looking for clear direction on how to create an interface I can intera...

warping issues (not ATW, ASW)

I'm having issues with porting a vulkan renderer into ovr where it looks as if the view matrices aren't orthonormal, so it seems to be warping/shearing the geometry. For example, if I look up the world squishes a little along the world y. I'm pretty ...

Resolved! can't access ovrSession fields

I'm trying to get an app rendered to the oculus but I'm stuck at the top of Texture Swap Chain Initialization here: https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-render/#dg_renderI'm specifically having trouble with this:session...

ovr-platform-util.exe Major Issue

1) Thereis an issue with "ovr-platform-util.exe".It don'tinstall the needed redistributables. I triedto install all redistributables with -r "606493776156948, 133610290311340,1617306711884127, 822786567843179, 1147517301974655, 1604897159783747,11844...

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Oculus SDK and Irrlicht Engine

Hello,I work on Irrlicht engine for a few years and now I try to integrate the Oculus SDK 1.19 into this engine.The render appear ok but I have a problem for the Framerate.Without Oculus SDK I Have a simple test scene that run at +2000 Fps and with t...

Anonymous by Not applicable
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Mixed Rendering and Quit to Oculus Home

Working on making a VR mod for an old game that uses custom software-rendering (It's only tolerable because of ASW + accidental low resolution that I haven't resolved yet, probably)I'm setting ovrInit_MixedRendering. The user starts VR from an Option...

Sgeo by Protege
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  • 1 replies
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1.19.0 SDK Octilinear extension

Documentation for the 1.19.0 SDK indicates that there is a new Octilinear rendering extension available, which "implements NVIDIA's Lens Matched Shading". However, there are no details as to what exactly enabling this extension does. Lens matched sha...

sbdykes by Protege
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Performance in VR suddenly very bad

Hello,since a little while ago some VR applications run very jittery on the Oculus as compared to normally.Background Info:I am developing VR experiences in Unreal Engine and so far they all ran very well on the Oculus, noticably smoother than on the...

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