PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Issue with Oculus VR integration

Hello,We are facing issue with ideacentre AIO510S-23ISU lenovo touch screen computer, when we have installed any Oculus runtime sdk and then restarted the computer, but it doesn't start. We have to reset the system and then it starts.How can we issue...

Official Touch controller button images?

We're integrating the Touch controllers into our game, which already has pad support. In our UI text, we use images for buttons, e.g. "Press (A) to Interact" or "(RT) Shoot", where (A) is an image of the A button, and (RT) the right trigger.Do you ha...

I'm confused...please help me! thanks

Hi to all menber,I write from Italy. I need help to understant if the complete kit oculus rift is a good soluctions for my idea.I want to use the O rift and the "hand" to navigate and is is possible touch /move the obj inside the world. .I'm able to ...

Entitlement Check Implementation

Hey everyoneI ran into a wall here. I have my game finished and ready to publish (approved fine in Steam), but I'm trying to get it into Oculus Store, which means adding this entitlement check. The game was created in Unity 5.5 and I've imported Ocul...

Can't see the menu Oculus Platform

Hello!Seems I can't see the item Oculus Platform / Edit Settings menu.This way I can't put the ID and make the entitlement check, can you help me? (I'm using Unity 5.4.1)thanks,Fabio

MalboM by Honored Guest
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Ghosting in Roll-A-Ball

I'm currently working through the Roll A Ball tutorial, and I'm noticing that with VR enabled in the CV1 headset, I'm seeing quite a bit of ghosting when the ball speeds up. Is this due to being locked at 90fps or something else? Unity 5.5I can provi...

Where did the LibOVR code go in SDK 0.7?

Hello,I can't find the code of LibOVR anymore.I use to find the code in : OculusSDK_061\LibOVR\Src: . .. CAPI Displays Net 39.117 OVR_CAPI.cpp 50.151 OVR_CAPIShim.c 6.479 OVR_CAPI_Util.cpp 18.626 OVR_Error.cpp 17.971 OVR_Error.h 12.243 OVR_PadCh...

jhordies by Honored Guest
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DK2 not being recognised

I purchased a DK2 a while back, when they first became available. Due to other commitments I never got a chance to get started with it. Anyway, I'm now looking to start on a project. I can't seem to get either of the systems I've tried it on to recog...

kev160967 by Honored Guest
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360° Samsung Gear VR trouble

Greetings. I renderer a 4k 360° vray video on 3dsMax and edited on Adobre Premiere Pro to play it at my Samsung Gear VR. The problem I get when I watch it at de gear is that each eye (left and right) have a split image that do not match so the final ...

ito_1986 by Honored Guest
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Backward Position Tracking Reversed

Hello everybody,I am a little bit in hurry. The Deadline is ahead and I have huge issues with my Rift.I am creating an Application with Unreal Engine and suddenly have the following problem:When I am standing backwards to the sensor, my position trac...

3DArtist by Honored Guest
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Rendering to Oculus

I have successfully added Oculus support to some rendering code I'm working on however I'm noticing a slight perceived "sway" when looking around. Currently I do all my rendering and post processing passes then copy my color buffer over to an OculusE...

New Hand+Controller animations for Unity?

In the Touch tutorial, the user can see their hands and the controllers, and it animates the thumb position based on where the thumb is resting. (a, b, thumbstick, thumbrest, nothing) This would be great to use in the tutorial for our game as it's 10...

SkullCrab by Honored Guest
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I want to hook "oculus button"

hello developersoculus remote has "oculus button". that button clicks to oculus homei want to detect it. and cancel to go oculus home.may i detect it using oculus sdk? or catch usb port?

Kizrael by Honored Guest
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C vs C++ development

The current 'C API' header, OVR_CAPI.h includes additional headers that are not compatible with vanilla C (like OVR_Math.h, via OVR_CAPI_Util.h). You can disable them by defining OVR_CAPI_NO_UTILS before you include OVR_CAPI.h, but the code should au...

jherico by Adventurer
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