PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Quest 3 supporting YCbCr?

Hi,I found no helpful documentation explaining whether the Meta Quest headsets support the YUV color space. If they do not, does the SDK offer any APIs to convert YUV to a supported RGB format?Specifically, can we send YUV frames from the PCVR and re...

qhazzzale by Honored Guest
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Are there plans to allow more than one VR Object?

Ever since VR Objects were made available, the SDK has had ovrTrackedDevice_Object0, ovrTrackedDevice_Object1, ovrTrackedDevice_Object2 and ovrTrackedDevice_Object3. It's also possible to bind two touch controllers as VR Objects (I haven't tried more...

kojack by MVP
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  • 2 replies
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Meta Pro Face & Body tracking in PCVR

Dear mates,I'm designing an experience for the Meta Pro device in which I nees to use eye tracking, face tracking and body tracking. I'm using Unity 3D software for the development of the experience and the Meta Quest Link app. Until the last update ...

Pc

OVRServiceLauncher started from the wrong execution contexdt. LastError = 0x427 (1063): The service process could not connect to the service controller. Pass in the "-install -start" arguments to install the service launcher as a Windows service and ...

Meta Avatar Characters as NPCs

Hello,I am developing a VR app in Unity. I was wondering if anyone has had any success or if it's possible to use the Meta Avatar SDKs as NPCs?I integrated Avatars with user input with the Quest 2 just fine. However, I want to have some NPCs Avatar M...

Connecting to a low end laptop with quest 2

Hi there community recently I wanted to connect my quest 2 headset to my low end laptop (i3 - 8GB ram - intel UHD graphics). I know the minimum requirements and I know it will not connect because of this. I want to somehow bypass this and still conne...

PLY 3D model data to Oculus pipeline?

Hi all,Sorry if this is a total noob question, but anyone know the easiest way to get make a PLY file viewable with the ouclus? Is there existing software that will do this or does it require a pipeline to import it into Unity or something? I wanted ...

Anonymous by Not applicable
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Metrics Hud not turning off

Hi, I have a quest 2 and I recently bought a link cable. I was using the "oculus developer hub" to turn on the metrics HUD. this worked fine but whenever I turn on the headset even when it is not connected to the computer the HUD turned on and the on...

Ajeaston by Honored Guest
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Fixing VR Ojects within Meta Quest Link

The Oculus Rift Software (now Meta Quest Link) has had the option to add a VR object since 2017, and the ability to address 4 within the SDK. But the software has only ever allowed for 1, with issues pairing and connecting any more since the day it w...

Development of Metaverse Controllers

I have developed a metaverse controller that simultaneously controls spatial computing devices like Quest and is compatible with controllers of all platforms, available in two types: portable and board. It features an innovative input method where to...

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Passthrough for Native C++ SDK

Hello,Is there a passthrough API for the Oculus Platform SDK? From what I've seen, Meta doesn't seem to provide the passthrough data for privacy reasons. I'd like to do something similar as Unity where we create a composited image. Specifically compo...

dko0313 by Honored Guest
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Working in tethered mode?

Hey All,We're trying to develop a commercial application that will eventually run on PC (requires high-level graphics) and want to use a Meta Quest Pro as an HMD (using USB tethering). I'm seeing that the connection is possible but recommended in the...

Question during Hand Tracking Testing in Unity

Hello. I am attempting to develop PCVR-based content using Unity. The device I am using is the Quest 3, and the Unity version is 2022.3.7f. The current setup is as shown in the image below.I have already added XR Interaction Toolkit (2.4.3) and XR Ha...

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