PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

3D Streetview?

I am interested in trying to capture a static image sphere using 2 cameras in order to create a streetview like stereoscopic 3d experience, where the user wearing the Rift can pan around the image by just looking around. Does anyone know of examples ...

AGr_ by Honored Guest
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  • 18 replies
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designing standing experience, will need chaperone

Hi guys, first time posting in the forums. I am in the pre-production & prototyping stages of a standing experience for the rift and it has an 'easter-egg hunting' aspect to it. These objects will eventually be dynamically spawned around the player. ...

zmanx by Explorer
  • 1112 Views
  • 4 replies
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Resolved! About the Entitlement check on the binary

Hi.In order to test the function of OVRPlatform, I build and run a sample for Unity.It has confirmed that the Entitlement check is error, on the binary.In the same environment, it has confirmed that the Entitlement check is successful, on the Unity E...

LhLabCNN by Honored Guest
  • 1167 Views
  • 1 replies
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Oculus Home - Trigger Non-VR Version

When we setup our game in the My Apps section of the Oculus Developer portal, it asked the question of whether our game supports a Non-VR mode. Our game does, but right now we're having trouble finding information regarding how Oculus would like to s...

(SDK 0.8) ovr_CreateSwapTextureSetGL() failure

I am using SDK 0.8 with the latest nvidia drivers (361.43), attempting to integrate the SDK into my own engine. Unfortunately, when running multiple monitors, it seems that ovr_CreateSwapTextureSetGL() always returns -1006 ("ovrError_ServiceError"). ...

dudeman21 by Honored Guest
  • 1716 Views
  • 4 replies
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Java bindings for SDK 1.3.0

Java bindings for SDK 1.3.0 are now available. Many thanks to Github user crramirez for the bulk of the work doing this.The source code can be found on Github here. Example code can be found here.Developers using Maven (or a Maven compatible tool lik...

jherico by Adventurer
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Can't properly leave VR mode

I have an app which supports multiple display modes, of which the Oculus HMD is just one. I can start the app in desktop mode and go into Oculus mode, or start in Oculus mode just fine. However, when I leave Oculus mode, I call ovr_Destroy(session)ov...

jherico by Adventurer
  • 1189 Views
  • 4 replies
  • 0 kudos

Viewing Red/Cyan Anaglyphs with the Rift

Howdy,I'm trying to experiment with viewing red/cyan anaglyph photos and videos using the Rift. I tried rendering a transparent cyan layer over the right eye and a red over the left, but it didn't seem to do the trick. Has anyone messed with this? Ca...

VRex by Protege
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  • 6 replies
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GetEulerAngles and SDK 1.3

Hi,I'm porting from 0.8 to 1.3, cant find much info about Eular angles and SDK 1.3 My code looks like this HmdFrameTiming = ovr_GetPredictedDisplayTime(HMD, 0); ovrTrackingState ts = ovr_GetTrackingState(HMD, ovr_GetTimeInSeconds(), HmdFrameTiming); ...

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