PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

SDK 1.3.0 and custom allocators

In previous SDK releases (pre-0.8), I had been defining and passing in my own custom memory allocator for the oculus runtime to utilize, which had required diving in to LibOVRKernel and calling OVR::System::Init/Destroy manually, etc.. The ability to...

sbdykes by Protege
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OculusRift DK2 + InstantReality 2.6.0.

Hello, I have the OculusRift DK2 in Windows 7, SDK and runtime V 0.8 and InstantReality V 2.6.0. It works with the examples of Oculus and X3DOM. But when I try it with the example of instantreality, I get an error when it creates the OculusRift2 node...

jgnico by Honored Guest
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Things not to VR?

https://www.youtube.com/watch?v=5NpPStTFTcMTo have devices where you can feel everything the guy in orange is feeling in full VR.

AntDX3162 by Heroic Explorer
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Play Glider Island VR Beta

Beta is free for a limited time. Download and give it a shot. Please leave comments and what you would like to see improved. http://gliderisland.azurewebsites.net/default.html

freesky by Honored Guest
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Request for a simple 0.8 SDK graphics tutorial

Hi  I've seen the OculusRoomTiny demo and this simplified version : https://github.com/mattnewport/OculusRoomReallyTinywhich are great but still a bit beyond me with all the directx stuff. I understand the initialization, getting headtracking data b...

Anonymous by Not applicable
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Increasing Perceived Resolution

Hey all, long time lurker here...You’ve likely noticed that perceived resolution seems to improve while you move your head around with your eyes fixed at a point in a VR scene. While constantly thrashing your head about as if you’re in a Death metal ...

B0RGS by Honored Guest
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GTA 5 is such a good platform to work on.

I was just wandering in the game and realizing how real it is. The AI is so smart too. I parked a car in the middle of the intersection and watched how the AI dealt with it in the way. How random stuff happens in the game is also cool. This is all on...

AntDX3162 by Heroic Explorer
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Thought experiment on stereo 3D and depthmaps

Hi Guys,I've been studying on how to make my own 360 stereo pictures and video.There are some great ones in Oculus Home on samsung Gear.used VR player and others to evaluate 180/360 stereo video and tried a lot of stuff. Read up on whats coming and r...

How to 3D the outside quick and easy.

Sure tweaking can be done after but it sure beats the starting from scratch feature. With this it would be possible to recreate an outdoor environment 1:1 and add/remove things.https://www.youtube.com/watch?v=q3wXggCqY_8Obviously the point is to end ...

AntDX3162 by Heroic Explorer
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OculusSDK OpenGL and Scale

I'm trying to understand how to determine how to relate OpenGL units to real life units. For example if I make a plane that is 10.0f x 10.0f in OpenGL it's not looking like 10 meters x 10 meters when in the Rift. Is there a method to calculate the ap...

VR Mirror without distortion

Hi,Help me please. How can I show picture on the PC output to fullscreen without distortion?When I use sample "r. Mirror Variants" from oculus SDK and set mirrorMode to 4 or 5, I get distortion of picture:http://s12.postimg.org/ie67657zh/Untitled.jpg...

MafiyCGD by Honored Guest
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What are your experiences with the SDK 1.0

Did someone had the change to toy with the 1.0 SDK? Are there major changes comparing to legacy SDK’s 0.5 and 0.8? I’m also curious if someone tried two Positional Tracking devices for room scale gaming. I’m wondering if it is possible to use two DK2...

CV1 Refresh rate

hi, I wanted to ask a question a little specific.in the final version of oculus rift, you can set the screen frequency? for example between 75hz and 90hz.in this way, at least at first, you can do the opportunity to test their product even in dk2, an...

levitz1 by Honored Guest
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Must restart after first VR session

I am running Windows 10 with SDK 0.8 and a DK1 using DVI on a GTX 980 with driver 364.51. I am just getting back into VR development, so this is still fresh for me. There was no prior working state.The issue is simple: the kit works fine the first ti...

TedBrown by Honored Guest
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Future Laptop support?

Any news on whether SDK 1.0 works on laptops? if not are there any plans to support laptops in the future?If anyone knows of ways to get it working please let me know. I would like to be able to demo with my laptop.

Mars3D by Honored Guest
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Stereoscopic 360 display

Hey how do you view the stereoscopic video file through the Oculus once you have it? I rendered out a scene in 3d and now when I look through the SDK visor I just see the 3d image... not the image IN 3d.Any Idea what I'm doing wrong?

sblair by Honored Guest
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Higher level C++ API for Oculus SDK?

Thanks for all the feedback on the scripting language for VR. I did try them all (including SecondLife) but unfortunately they all have some performance issues.I started working with the Tiny Room demo and actually it works great. I was able to build...

360 photo bubble mirror support.

is there any way to get the engine to have a feature of streaming a stictched 360 video feed. for streaming to vr enabled devices? also a standard mirror option from the frimware would be nice. for streaming purposes.

nntb by Honored Guest
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Ok, my game is UNDER_REVIEW ...

What happens now? When can I expect to get feedback in any form whatsoever? What is the experience of any of you devs that have submitted a RIFT game to the Store? I can't find any official information ...

g33rt by Honored Guest
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Will Oculus games be welcome on Windows Store ???

Oculus-Rift games need a fast PC with a strong graphics card. They won't run on a phone or tablet.Contradictionally, the Windows 10 policy states that Windows Store games must be able to run universally on all Windows platforms.Does this mean that Oc...

rhoogland by Honored Guest
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Linux DK2 Developement

Hello all. Just a quick question to confirm something. I've previously developed some software on OSX and Linux for the DK1 sometime ago. I'm back on a similar project with the DK2. Am I right in thinking the current SDK for Linux is Oculus SDK Sourc...

onidaito by Honored Guest
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