PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Unity 5 dramatic framerate drop

I just transported a project which was running rock steady at 75 fps when developed in Unity 4.6 and now, without changing any parameters other than reimporting OVR, the frame rate has dropped down to a miserly 45 fps. Has anybody else had similar pr...

Release of the Omnifinity Unity API

Howdy,We'd like to announce the release of our Omnifinity Unity API (Beta v1.15.8) for the worlds biggest and most expensive Omni-directional treadmill, the Omnideck 6. Maybe you've seen the "Ultimate Battlefield 3 Simulator" in the British TV-show T...

omvr by Honored Guest
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[KAT WALK]- Our New Omni-directional Treadmill

We start a Kickstarter Campaign!https://www.kickstarter.com/projects/ka ... ion-device=========================================================================================================Our team, named KAT, have developed a set of VR locomotion ...

coffee by Honored Guest
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Performance HUB in own Application

The Documentation says very little about how the Performance HUD can be viewed in you own Application, were it might make more sense to developers than in OculusWorldDemo. Do you have to collect and render these metrics by yourself? Then why is the c...

Achieving natural depth of field

Hold a finger close to your face and look at it. We all know that you'll have double vision for distant objects behind your finger, but you should also notice that the background is blurred.This effect does not occur in the rift because everything is...

uclatommy by Honored Guest
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Health and safety warning pops up every level

Hi I'm hoping someone found a solution to this. I'm using Unreal engine 4 and in the game I'm making I have to set a console command fullscreen to make sure that the game and level starts in the rift but for some reason at the start of each level the...

tcla75 by Honored Guest
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Use of Mirror Texture in OpenGL

I am new to Oculus development so pardon me if this might sound a really basic question.In OpenGL codes for Oculus that I have come across, I see the use of mirrorTexture. Can someone please tell me what is exactly the use of the mirrorTexture?Thanks...

Whirligig Help

I posted on the Oculus Share for Whirligig, but thought I would post here too as these forums are very active. I could not find an official Whirligig thread nor a better place to post. Feel free to move my post if necessary mods.HelpUp until recently...

Streaming/Relaying oculus information

Hi guys, new oculus developer here and I just had an idea I was tossing around. The idea however requires that I be able to use one computer kind of as a server, used for the intense processing and then streaming or relaying that to a less powerful P...

Syley by Honored Guest
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How do we develop for oculus touch?

How are developers supposed to prepare for launch when a oculus touch SDK has not been released. What are the plans for oculus touch? Is it not launching in 2016 with the final HMD product?WHEN ???

Matlock by Honored Guest
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0.7 VS2012 Etw* syntax errors

hi all,I just upgraded my code to use SDK 0.7 and it all compiles fine until EtwFrameListener.h is reached, where a number of (successive and related) syntax errors crop up. I am trying to compile on Win 8.1 VS2012 Express. I previously worked with 0...

broozar by Honored Guest
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How can I make 4K mp4s?

I've gathered that .mp4 seems to be the preferred format for viewing stereoscopic 3D vids with headsets like DK2 and gear, and I've been having success with that, except when it comes to image size.I've seen some people posting .mp4s up to 4K x 4K bu...

Alienware 17 laptop with gtx 980m not working 0.7

I just bought an alienware 17 laptop with a gtx980 m. It has the 0.7 occulus installed, and its fully plugged in. Even detects the display in the occulus runtime. When i click show demo scene however the rift just stays with its orange light and blac...

kurylo3d by Honored Guest
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Oculus SDK v1.0 November 2015?

From Oculus Blog:We’re targeting a November release for the Oculus PC SDK 1.0. Future updates to the runtime post-1.0 will continue to support games and applications built using 1.0 (or any later release).0.7 works great for what I'm developing for a...

skavee by Explorer
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0.7 SDK sleeps in submitFrame

Hi,I just updated to the 0.7 SDK from the 0.6 SDK and now the submitFrame just sleeps. When doing nothing it will just sit and wait forever, the only way to make it leave the submitFrame is by clicking on our programs menubar which is kind of funny s...

OVRManager.display.acceleration on GearVR

Hi everyone!I was using unity 5.1 and SDK 0.5.5 for my game (GearVR) and this call:OVRManager.display.accelerationwas working perfectly returning the acceleration of the head.but I just upgraded to unity 5.2.1 and the latest GearVR integration, and n...

Haptic: A Potential Solution

Hello,After watching Michael Abrash's OC2 keynote, my mind has been endlessly imagining solutions to these haptic problems both in the short and long term. I wanted to present these ideas in case they might be useful.TOUCHIn short, my solution to tou...

Salto - intuitive sensor based mocap suit

Hello Oculus developers!Salto is a full body sensor based suit that you can put on in one minute. It integrates out of the box with Oculus Rift, GearVR, Unity and Unreal Engine. It consists of a suit, 19 sensors for the body plus 7 sensors per hand, ...

Salto3D by Honored Guest
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A teacher looking for game testing opportunities.

Hello,I'm a communications technology teacher in Ontario, Canada.I managed to get a bit lucky this year and have partnered with an educational research company out of Seattle. We are going to be looking at how VR may add or subtract from learning.I'v...

Anonymous by Not applicable
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DX12 Support?

Hi,I am a little disappointed that 0.7 SDK does not even mention DirectX 12. Probably using the D3D11On12 device is the way to go, but I would very much like to have confirmation by Oculus that this will work, before I invest a lot of time into this....

lamour42 by Expert Protege
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