PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Please stop supporting "Extended Mode"!

Hi,IHMO the last weeks showed very clearly that the ongoing support for rendering to the Rift by extending your desktop (and rotating it 90°) was a mistake. Made in good intentions, sure, but nonetheless a mistake. It just killed the standard. And it...

spyro by Expert Protege
  • 3275 Views
  • 7 replies
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Screen Brightness Issue

Hey, I have been trying to figure out exactly what has been causing a brightness issue with the rift. I noticed in dark areas in demos and scenes that I have been building in unity that the right eye is always darker. I decided to see exactly what wa...

SDK 0.6.0 stalls ovrHmd_SubmitFrame

Hello,I've encountered stalls in "ovrHmd_SubmitFrame" with SDK 0.6.0 (DX11).My performance capture is telling me, that "ovrHmd_SubmitFrame" blocks for 13 ms, but only every second frame. The first frame always returns intantly. I'm suspecting some do...

phammer by Honored Guest
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Passthrough V2.0

When I use it on a plane, it would be nice to be able to use passthrough feature, then swip down to get passthrough feature in a small window while watching my movie. Would keep me from missing my meal. I would also use it when waiting for something ...

plemaire by Honored Guest
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  • 1 replies
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Oculus compensation for accuator based seat mover

I just setup my DK2 and started using it with my accuator based motion system for racing simulators. The immersion is great but is broken by the visual jarring as the seat mover jolts. The positional tracking however is excellent and does not lag at ...

sberns by Honored Guest
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  • 6 replies
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got an excellent idea for VR Porn!!!!!

you know how they have videos now of real girls but you just sit there and not interactbut you know how they make it where you can use hands and stuff and the 3D graphics of the future are actually looking super good like the DirectX12 Square Enix ht...

AntDX3162 by Heroic Explorer
  • 445 Views
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GearVR and user email/input

I've been pondering the best way of getting a user's email address in a GearVR based experience. From a conceptual perspective, the experience I have in mind would take place at a public event (so these are not necessarily GearVR owners) and the user...

Options for two Hero3 non plus

I have two Hero 3 black gopros and would like to do some 3d vr 180 degree videos. I've been reading but struggling to figure out best option.Use custom rig with custom cableUse gopro 3+ 3d case with custom cableSell my gopros and buy 3+ or other came...

simchippy by Honored Guest
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Oculus Rift Scripting

Hello Everyone,Question: I am able to get the Oculus Rift working in Unity 4.6. but how switch back to my Main camera I need to swop between the Oculus Rift and my Main Camera I am using the Unity Engine 4.6anyone have a Simple Script to so this... T...

cheap input device

I am looking for a cheap input device for movement. I working with unity so it would have to be compatible with that as well. I have a leap motion that I would like to use for controlling the hands or maybe just one hand with a controller in the othe...

360 video players and DK2 doesn't work. Help!!

Hello developers, I have this problem that I would like some help. I want to visualize in my DK2 a 360 video that i download from internet http://cloud-mobile.360heros.com/producers/4630608605686575/8049318059813232/video/video_665ece956b3d077610661e...

Switch Rendering on/off several times

Hello there,i do have a very basic console application which should create, do some rendering and shutdown an hmd on key press - and then start do it again. This happens in a extra thread.This works fine for the first time, but afterwards i only see ...

Constant rate frame drop

Hello,I have a strange problem with the SDK 0.6.0.1 and a Oculus Rift DK2 device:Sometimes I have very constant rate frame drop (about 1 per second) leading to a bad user experience.In some case, i have a constant frame drop and it can last during al...

Niavok by Honored Guest
  • 1153 Views
  • 3 replies
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Using PrioVR with STEM?

From looking at the two, it seems that everyone is presenting them as an either/or choice between the two.Will it be possible to use the two together do you think?Using the PrioVR for full body tracking and the STEM for haptic feedback and controls, ...

Anonymous by Not applicable
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OpenGL - Non oculus owned eye textures

Pre v0.6 it seemed fairly trivial to send OpenGL textures to the rift that weren't created using SDK function calls. You simply had to set the OGL.TexId in the ovrGLTexture structure before calling ovrHmd_EndFrame. I had some difficulty getting them ...

CadsoftIT by Honored Guest
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I want to build against windows 10

Hi Oculus. So your reveal today was pretty great. Sounds like windows 10 and DX12 will work "out of the box" with the rift. I want to have a product ready for the CV1 release - sooo... where's our drivers? Windows 10 is out in 39 days. I've had my DK...

Lhun by Explorer
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  • 6 replies
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Mirror Texture prior to distortion effects?

I'm creating the mirror texture to display on the desktop, but it has all the distortion effects applied... is there a way the SDK can provide this texture without the distortion effects? For example a red triangle down in the corner of the display g...

Switch graphic card for Oculus driver

Hi,I am using last Oculus driver (0.6.0.1) and the "Demo Scene" app from Oculus Configuration Utility crashes when starting.I see in About > Quick log that the driver found only my Intel HD graphics, it doesn't find my NVidia card. So I guess that th...

loickolor by Honored Guest
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  • 1 replies
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Using Oculus SDK2 with Python!

Hi,I found a python binding at https://github.com/jherico/python-ovrsdk. Now I'd like to know how to install this binding to run it with Oculus. Kindly run down the steps, so that I'm able to play an example and in the end, eventually any file. I'm k...

Colour accurracy of DK2 display

I modelled and textured a game character. The skin looks natural when viewed on my LCD and CRT monitors but through the rift the colours are off i.e. skin shadows are brownish.I'm convinced that the LaCie CRT monitor is more accurate as it used to be...

carpetvr by Explorer
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Clean shutdown

Hi,I've just started trying to integrate oculus to my game engine and i am having issues to perform a clean shutdown.I am trying to wrap oculus access inside a OculusWrapper class.I get a pointer to this wrapper in my game, and on exit, i call oculus...

adysoft by Honored Guest
  • 1067 Views
  • 1 replies
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Incorrect PerfHud app timings.

Have finally got around to moving my OpenGL app from 0.4.4 to 0.6.0.1 and performance has degraded significantly. I see there's another thread about this, but I thought I'd investigate the perfhud to double-check I wasn't doing anything stupid.The Ju...

richtea by Honored Guest
  • 876 Views
  • 1 replies
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Direct to Rift

How does this work, I mean how could one make a direct to rift enabled app without Unity or Unreal?

rupy by Honored Guest
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  • 1 replies
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Oculus Config Utility Demo Scene assets?

Hello!Are the assets in the Oculus Configuration Utility's Demo Scene available anywhere? I'd like to reuse some of those for a demo.I'm specifically referring to the Desk demo scene, not the Tuscany scene.Thanks,Darshan

dshankar by Honored Guest
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