PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Leap Motion releases official Unity 5 assets

Our latest Unity Core Assets and Widgets release features full support for Unity 5. This has been in the works for a while, and we’re excited that developers can now quickly and easily access full Unity 5 functionality.With this release, the Unity 4....

scale issues

I am trying to retrofit the rift to some opengl applicationsI am setting the projection matrix like soVector3f headTrack(m_eyeRenderPose[eye].Position); // need to scaleMatrix4f MVPMatrix = Matrix4f(ovrMatrix4f_Projection(m_eyeRenderDesc[eye].Fov, -m...

dukey by Honored Guest
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Thoughts on 360 Heros 360 S3D Cameras

Hi All,I'm looking to purchase a 360 S3D camera. I've been looking at the 360 Heros gear and it seems like a good rig to for a novice like me. Has anyone used their systems? I'm specifically wondering if I should purchase the 12 camera spherical rig ...

MRedgedna by Honored Guest
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HSW image array not exposed in SDK 0.5.0.1 Beta

Hi,Tried to compile my integration with the new SDK 0.5.0.1. Everything pretty much worked out of the box. But one minor thing. Since I am doing client side rendering I previously just included "Src/CAPI/Textures/healthAndSafety.tga.h" That char arra...

Vrally by Protege
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DK2 as Single Display on Startup

Hey everyone,I'm trying to create a setup with the DK2 attached as a single display. The build consists of an Intel NUC5i5RYH the DK2 and some peripherals (keyboard and mouse, headphones). The HMD is connected through USB and an HDMI to Mini-HDMI ada...

Martinca by Honored Guest
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A test on seamless spherical stereo 360º video.

Hello group!  First post here. This is Antonio, a long term 360º panoramic photographer who has been creating seamless 2D 360º videos for some years now with a home brewed cinematic method based on a single camera and by means of using standard pano...

zakato360 by Honored Guest
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Advice for buying a commercial full 360 video solution

Hi,As many people here seem to be experienced 360 video enthusiasts, I would really appreciate any kind of feedback and recommendations on the current state of commercial solutions that allow a full 360 capture of a scene for interactive replay in VR...

jfeh by Honored Guest
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How to integrate oculus with my opengl app

Hi Everyone,Where do I start if I want to use the oculus in my opengl app?I guess I need to get the windows messages as I would for example to get my WM_MouseMove Windows message...Any good tutorial on that? WM_OculusMove? Thanks.

Cydriic by Honored Guest
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Experimenting with Flex OLED for VR screen

Hi Guys,I was wondering...As the flex OLED's are coming to the market ( and being used in wearables) I would love to see oculus consumer version using a flex OLED to have a physical shape (to match distortion optics) which is being calculated at the ...

The DK2 & My Watery Eyes

All of this may sound strange but I got my DK2 about 6 months ago and I haven't been able to really enjoy due to one massive issue: the DK2 puts pressure on my massive nose and not only does it hurt but my eyes water (I think) due to the pressure. I ...

Visual Studio 2013 Linker Errors

I'm using VS2013 Pro with the DK2 SDK, and I'm getting the following linker errors:Error 1 error LNK2001: unresolved external symbol "public: static struct ovrHmdDesc_ const * const Globals::hmd" (?hmd@Globals@@2PBUovrHmdDesc_@@B) C:\Users\jgros_000\...

Unity mouse implementation

I am trying to implement Oculus into my game. For the life of me, I cannot find a good tutorial on implementing a mouse in Unity3d within VR. I need a mouse to be able to interact with a complex UI and the world environment. I can place the UI on a p...

Stankiem by Honored Guest
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Chair-based motion platform

I've looked at motion platforms in the past in connection with multiple monitor/projector displays, and the good ones run to $100K plus with 6DOF, skew etc.It occurs to me that although FPS players will use the frictionless treadmill, racers and flig...

fudspong by Explorer
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IP Camera Failure, PEBKAC

Please excuse me, I know I'm doing it ALL wrong... and not too proud of it.So, here is the setup:I currently have two IP Cameras that I have been tasked with making stereoscopic on the oculus. I can poll the cameras for PNGs at a pretty fast frequenc...

Jerbal by Honored Guest
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New Input project

Hello, I thought I might take a moment or two to show something that i just started working on, that might end up being a pretty good VR controller in the end...well that is the goal so let's all hope so!  The game controller it self is a Cabella's ...

VRXplorer solves tangling cables and more

Hi Oculus community - please could you take a look at our solution to some fundamental issues and let us know what you think?https://www.youtube.com/watch?v=s4XottjkHzQIssues addressed:Cables snaggingCamera tracking when turning 180VR Movies - where ...

gametrak by Explorer
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ovrFrameTiming usage

Hello!I'm in the process of writing some code for viewing 360 images on an Oculus but am a bit unclear as to whether I need to worry about the ovrFrameTiming object returned by ovrHmd_BeginFrame ? I'm using SDK distortion (0.4.4), no position trackin...

baba-k by Honored Guest
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How to Control FPS?

I would like to control FPS of my application. I have found that that Oculus SDK has ovrFrameTiming ovrTiming;. However, it seems like it's member deltaSeconds does not exactly provide the timing I need.The smallest value I get from deltaSeconds is 0...

Inventor by Honored Guest
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I need help with my DK2 !!!

I just got my DK2 Today 03-20-2015I have a 760 GeForce that can run 4 monitors and I am running 3 monitors one on my left - one on my right and one in the middle which is my Main .. how can I tie my DK2 in with my main monitorI am able to use the Ocu...

Distortion mesh gaps

Hello,I was wondering what kind of voodoo I need to apply to the distortion mesh coordinates to get it to fill the entire visible area.This is what I have so far:http://i61.tinypic.com/350a104.pngThe only special thing I am doing per eye is remapping...

AbdulVR by Honored Guest
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