PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Demo Scene starts out facing backwards??

Hey all, thanks in advance for any help...Just today, I fired up the Oculus to do some dev, and all my builds are crashing...hmmm.Ran the "Demo Scene" from the Config Utility screen- whoa, backwards! Movement, rotation, position, all work fine...but ...

yahodahan by Honored Guest
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Updating a unity project to latest sdk version

It's maybe a stupid question, but I couldn't find any guide for it:I've started a project and integrated unity sdk 4.3.0. Now I wanted to update to sdk 4.3.1, but I wonder how?Open unity project and simple double click integration file or do I have t...

Marculus by Honored Guest
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Bug in ovr_math.h and unresolved symbol

I ran into the following 2 bugs while trying to compile my Visual C++ program modified for DK 2.(I had a DK 1 version which ran fine.)1. OVR_Math.h: Missing SingularityRadiusI had to replace Math< > with// Single-precision Math constants class.templa...

mka by Explorer
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Another viewer- Kolor Eyes Desktop

I tried this. Good thing About this viewer is - It creates a copy to RIFT display, so that a demonstrator can always see what the user is viewing and it is pretty straight forward( good for 360 stereo panorama only)http://www.kolor.com/blog-en/2014/1...

Nurul3D by Explorer
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Through viewing

Firstly, new here, hi!Secondly, apologies if this has been mentioned before - ignore.Are there any plans for through viewing - i.e. video pass-through of the world outside of the Rift. Just thinking that a couple of cheap phone type camera modules on...

How to Put 3 Programs Into One Program?

Hey guys, is there a way to put 3 programs into one for the Oculus Rift? For example, I have a horror game, a puzzle game, and a video. Three different applications. Is there a way to to put them in one file/program? I am doing research for the Oculu...

haniglo by Honored Guest
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Panoramic virtual tour App

I am looking for a software to view few Stereo panoramas like a virtual tour experience like thishttps://share.oculusvr.com/app/viewport-vr-panoramic-experience

Nurul3D by Explorer
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Neck Pivot and Camera Tracking Pivot

It would be so useful to get control of the rotation Pivot (neck base), as well as Camera tracker Pivot for further releases.More pivots = Happy developers.For now, if anyone knows how to... I would much appreciate it.

Impossible movements: what's your suggestion?

Hi all,My primary focus in VR is avatar control and I think I have some good solutions for it, but one thing that still challenges me are movements which are possible in the real work, but not in the virtual world.You may be familiar with the case wh...

serrarens by Honored Guest
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What is "official" way to get profile file?

I need to use the procedureHmdRenderInfo GenerateHmdRenderInfoFromHmdInfo ( HMDInfo const &hmdInfo, Profile const *profile, DistortionEqnType distortionType /*= Distortion_CatmullRom10*/, EyeCupType eyeCupOverride /*= EyeCup_LAST*/ )in OVR_Stereo.h/c...

mka by Explorer
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Simple Movement in the Oculus Rift?

I've started to notice that the moment I put in the Oculus Asset, the game becomes impossibly slow. There is almost nothing in the game and yet it slows down an insane amount. Also, turning isn't the best. Movement is also laggy, and I can't even  A...

Preventing yaw drift while HMD is moving

Hello-Recently we've installed a VR experience space on an exhibition by Jung Yeondoo in Mito, Japan.How it works:- People walk through the corridor in which garbages are arranged on both sides, while holding an OVR DK2 connected to a laptop.- When p...

kteem84 by Honored Guest
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Using Go Pro Silver Edition

Greertings EveryoneRecently got my DK2 and in my excitement I ran out to best buy and picked up a pair of Go Pro Silvers. As I look throughout the forum topics I see that most people simply go with the black edition. I plan to film some pole-dancing ...

Dremucchi by Honored Guest
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Structure 3D Sensor

http://www.kickstarter.com/projects/occipital/structure-sensor-capture-the-world-in-3dDoing well on Kickstarter at the momentHere is a short video of it with the Rift and 3Gear hand tracking

Profiling

A bit off topic for this forum but what are your profilers-of-choice for your applications? In a Windows/VisualStudio/OpenGL/(OpenCL)/OculusSDK environment. gDebugger?Would like to find my bottlenecks and get my performance up to the magic 75fps.Than...

Who here has half-finished VR projects?

I keep talking to other devs that mention all these VR projects they have that are only half-done before they got sidetracked by life or other projects. And some of these projects sound REALLY interesting. Stuff that should see the light of day!So......

drash by Heroic Explorer
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Jeez

I realise "Development" can mean a lot of things, but I'm a *programmer* trying to use the SDK, compile/modify the mostly undocumented samples, and write my own application. These forums just don't work for that requirement - is there anywhere else? ...

thriplow by Honored Guest
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Simple, one page, OpenGL example (0.4.3 beta)

Hi,The older simple OpenGL example converted to 0.4.3 beta. Just uses GLEW, GLFW and the OculusSDK.Slight "ghosting" in the image when you move your head fast and Time Warp is enabled.Thanks, Daniel DekkersEDIT: Fixed bug where EyeIndex was used inst...

DoZo1971 by Explorer
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Re mouse picking

The program I have developed for the Rift (which uses OpenGL) needs the ability to pick objectswith the mouse. What one needs is a map M which maps pixel coordinates (x,y) on the Window ormonitor screen to pixel coordinates (x',y') in the texture buf...

mka by Explorer
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VR glove - The IGS glove

Hey just watched a little teaser on YouTube of the IGS glove from Animazoo when used in the Tuscany demo by BrandonJlahttp://youtu.be/LPszKhewSecI have known about this glove for quite some time but never really seen it used in real demos except anim...

Netherion by Honored Guest
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MirrorToWindow in Direct Mode

Direct Mode allows "Mirror to Window" (e.g. this post. Clearly useful for debug when you're messing with the non-3d bits of your code.I've found it being used in the OculusWorldDemo, and can probably reverse-engineer that, but is there documentation ...

thriplow by Honored Guest
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