PCVR/Link Development
Dive into the world of PCVR and Link development, where you can share insights, ask questions, and overcome challenges with fellow developers. This forum is perfect for discussing PCVR Link development.
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Welcome to the Meta Developer Forum!

Welcome to the Meta Developer Forum! This is a community-driven space where you can share insights, ask questions, and address challenges with fellow developers. Our goal is to create a supportive and respectful environment where everyone can learn f...

Who here has half-finished VR projects?

I keep talking to other devs that mention all these VR projects they have that are only half-done before they got sidetracked by life or other projects. And some of these projects sound REALLY interesting. Stuff that should see the light of day!So......

drash by Heroic Explorer
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Jeez

I realise "Development" can mean a lot of things, but I'm a *programmer* trying to use the SDK, compile/modify the mostly undocumented samples, and write my own application. These forums just don't work for that requirement - is there anywhere else? ...

thriplow by Honored Guest
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Simple, one page, OpenGL example (0.4.3 beta)

Hi,The older simple OpenGL example converted to 0.4.3 beta. Just uses GLEW, GLFW and the OculusSDK.Slight "ghosting" in the image when you move your head fast and Time Warp is enabled.Thanks, Daniel DekkersEDIT: Fixed bug where EyeIndex was used inst...

DoZo1971 by Explorer
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Re mouse picking

The program I have developed for the Rift (which uses OpenGL) needs the ability to pick objectswith the mouse. What one needs is a map M which maps pixel coordinates (x,y) on the Window ormonitor screen to pixel coordinates (x',y') in the texture buf...

mka by Explorer
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VR glove - The IGS glove

Hey just watched a little teaser on YouTube of the IGS glove from Animazoo when used in the Tuscany demo by BrandonJlahttp://youtu.be/LPszKhewSecI have known about this glove for quite some time but never really seen it used in real demos except anim...

Netherion by Honored Guest
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MirrorToWindow in Direct Mode

Direct Mode allows "Mirror to Window" (e.g. this post. Clearly useful for debug when you're messing with the non-3d bits of your code.I've found it being used in the OculusWorldDemo, and can probably reverse-engineer that, but is there documentation ...

thriplow by Honored Guest
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"Magenta Mod" series

B2B: 73832@macpunk.com1.0 Introduction to the series2.0 Stop light from exiting and illuminating the outer Head Mounted Display (DK2) lens ring - introduction2.1 Stop light from exiting and illuminating the outer Head Mounted Display (DK2) lens ring ...

Simple D3D11 example

Howdy!I noticed that LibOVR can be a bit uncooperative at times, so I decided to make a really simple example using D3D11, Direct to HMD rendering and optional multisampling.https://github.com/poppeman/simpleovrIt consists mostly of a single function...

poppeman by Honored Guest
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Rotation Tracking Problem

Hi,I'm having a problem with rotation tracking - but before I get to the current issue, let me describe an issue I had during initial integration as I have a rumble in my tummy that my solution was entirely inappropriate and is now coming back to bit...

Low Framerate

Hi,I've just completed integrating DK2 to our game and have an odd problem - i'm hoping it's one that those more familiar with the tech will simply say "oh that's this" and all will be happy Essentially - if I run the game with a "blank world" to ge...

Writing an Article About the Oculus Community

Hello,I'm a writer who works on publications for software developers at dzone.com. I wanted to ask if any of the community members or admins would like to talk about their experiences as a member of the Oculus Developer program. I really just want to...

mpron by Honored Guest
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Win8 - Starting on the right screen

I've received today my devkit and wonder how you guys are doing the startup of a game. I set the Rift as primary monitor and have as second my normal screen. Now when I launch any with the mouse on the main screen, it will show up there, not on the R...

XNA Integration (0.43)

Finally got around to updating my old 0.2x based XNA integration. Its built on 0.43 now. It uses SDK distortion rendering. I haven't been able to get XNA to work with direct mode, but it works fine in extended mode. Its built specifically for the gam...

duhone by Honored Guest
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Tablet/Touch device

So I have posted some examples of using a touch device as and input device for VR before. https://forums.oculus.com/viewtopic.php?f=29&t=12736 Thought a share my video of the prototype of my bachelor thesis project in Interaction design. The plan was...

saarwii by Honored Guest
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Use of the IOCTL_OCUSBVID_GET_VIDEO_FRAME ioctl

I'd like to know if it's possible to use the IOCTL_OCUSBVID_GET_VIDEO_FRAME ioctl under Windows 7 64 bits to get the current captured video frame of the DK2 camera from a user space application.For now I can successfully open the I/O device correspon...

Fredz by Explorer
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Possible hacking?

when it gets good enough people might be able to hack the goggles and add fake spiders or fake ghost with a loud sound to scare peoplealso it could get to a point where what people like to look at (invisible tagging) so proper advertising direction w...

AntDX3162 by Heroic Explorer
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Linux SDK with mesa

I understand that officially it's experimental and only tested with nvidia.In fact it does not work with mesa and I am interested why.Running stuff doesn't show much:./OculusWorldDemo_x86_64_DebugDebug: [NetClient] Connected to a server running versi...

haagch by Explorer
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Legal Question

Hi,Im using the New Unity and Maya Trial Mode to develop a Game.Is it be possible to share my game here (oculus sharing category) using this softwares? or is it not legal?Thanks! 

yurinkab by Honored Guest
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Where's our Oculus Hand Tracker?

I was really hoping, during Oculus's last event, that we'd see Oculus take lead over of the lack hand tracking with the Rift, and release their own hand tracker controller. Unfortunately, that did not happen. With the Hydra unobtainable now, the STEM...

VR Ideas

I'm a VR enthusias and have ideas I would like to see come forward in VR. Since OR is the main goal in vr, I would like to see the following implemented in OR.1. Wireless, for the or headgear to run on batteries for least 6 hours.2. Disc based insert...

Oculus + drone + gimbal project, again.

Hello everyone,I'm trying to replicate what this team has done here: https://github.com/Matsemann/oculus-fpv.Basically I'm trying to mount a gimbal to the bottom of a drone and controlling where two cameras will point via the oculus.I'm having troubl...

grndnl by Honored Guest
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[Suggestion] Open Motion Tracking API

There will be a lot of motion tracking input devices & associated APIs out there by the time the Rift arrives, but it will hard for any developer to support more than a few of them & so these devices will only work a for a few games.In my opinion, wh...

DanB by Honored Guest
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No sRGB inside HMD (OpenGL, SDK 0.4.3)

Hello,Here is my experience with the DK2 so far. I work with SDL2, OpenGL 3.3 in default profile (compatibility ?) and Windows 7 64 bits for now. I was surprised to get the Direct HMD mode working flawlessly (with this initialisation order : ovr_Init...

Anonymous by Not applicable
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