I had my game under another organization at one point, but that was some time ago. I have since replaced all the App IDs in the Oculus assets where those are stored. I've done a thorough search and cannot find any remnants of the old App ID. But when I attempt to retrieve the logged-in user in the Unity editor, it returns an error message:
I cannot figure out how it is "expecting" that old app ID, or where it is getting it from since I can't find any occurrence of it anywhere in my project. Any help would be greatly appreciated!
Seems like it's some kind of cache mechanism. I found if you simply put your new AppID into the Platform Settings, Save project and then close and re-open Unity, it fixes this issue.