I'm trying to set up Voip in Unity but can't hear anything.
I've set up a Voip.SetVoipStateChangeCallback() which confirms that msg.GetNetworkingPeer().ID is correct and msg.GetNetworkingPeer().State is Connected.
From there I pass .GetNetworkingPeer().ID to this function:
The audio source is only 0.2 metres from the player, so it's not too far to hear.
Any ideas as to what I might be overlooking?
( The other fun fact is the audio levels on all non-Voip audio get a lot quieter once the connection starts. Is there some sort of ducking built into this? )