I have a quick question! If one of my users logs in from Facebook into Oculus, is there a way for me to retrieve their Facebook ID from Oculus to use in my Gear VR application?
I am using: Gear VR Unity C#
Right now, I am using Oculus.Platform.Users.GetLoggedInUser().RequestID; But right now all I get is the number 3 when I debug log...
Follow-up question, how does this work in development on my S8? Does it make the calls referencing the Oculus app or do I need to add some kind of credentials to pull up my Oculus/FB information?
Right now, I am using Oculus.Platform.Users.GetLoggedInUser().RequestID; But right now all I get is the number 3 when I debug log...
I'm also having troubles getting Oculus Username. I don't even need Facebook ID, only the Oculus User.
(Also developing in Unity, for Oculus Go.)
By trying Oculus.Platform.Users.GetLoggedInUser().RequestID, I'm also getting only a number (5, in my case). Have you found out how to get the username? I would love if you could throw me some light. Thank you in advance!