12-11-2018 03:26 AM
Rooms.LaunchInvitableUserFlow(roomID).OnComplete(LaunchInvitableUserFlowCallback);
// LaunchInvitableUserFlowCallback
void LaunchInvitableUserFlowCallback(Message msg)
{
if (msg.IsError)
{
Debug.Log("Error");
return;
}
Debug.Log("Success"); // This log appear.
}
Note:12-12-2018 12:29 AM
12-14-2018 01:01 AM
spacefrog said:the call ( Rooms.LaunchInvitableUserFlow ...) does not work in the unity editor.
You have to actually build the app.