Hey, so I've been getting mixed results from IAP lately which has left me a bit dumbfounded. So in terms of the code I've got everything working fine, core initialized, entitlements checked, product list is accessible etc However the issue is that some purchase attempts have been "freezing" when I reach the Gear Vr store in that it loads the store, loading spinner spins and after a while I am presented with a "Something went wrong" dialogue and I am returned to my app with a failed purchase attempt. Now I've tried various things such as separating the IAP aspect of my project so nothing else is interfering, accessing a different oculus app account etc and have still got mixed results. The issue seems to occur when I change the TSV file, namely adding lots of items to it (20+ , ultimately we will require hundreds of smaller IAP items for this app though), or when I change the formatting (as the product ids need to match those on our own database) but had assumed this to not be the case due to being able to successfully get details of all IAP items from the oculus store within the app. Has anyone encountered a similar issue or know of any TSV formatting restrictions? Again, this may not be an issue with the TSV file as some items work while others do not, and regardless of whether they fail or not they will behave the same each time so its not like the working ones will change when I relaunch the app or anything. I'm happy to provide more information if required as I'm running out of ideas as to how to debug this now!
So the TSV upload works as an upsert. So if the sku already exists, it'll override the existing data. If it doesn't exist. As far as the purchase failing, can you send me app id and user id of a user that's failing. (I know you've messaged me before, but I didn't see the message in time to grab logs). Super sorry. I haven't forgotten about you; I promise!