I have read through the documentation to try to figure this one out but so far it is not clear to me. I am not a real programmer but am trying to figure out what paths to take for when I need to get one involved.
My game is intended to use Unreal's listenServer+client to connect Player1 and Player2 directly to each other. Ie I don't want match/gameplay replication data to go via a server.
But I was hoping to be able to use Oculus' SDK to do UPnP and NAT punchthrough.
Is there a way to use Oculus' sdk just to perform these functions and then let me connect the two players, maybe by having my server lobby gaining access to players' IP's?
How would Oculus' P2P system connect two players in an Unreal game?