Hi, I'm having problems with the documentation of how to use the ovr_Net_SendPacket and ovr_Net_ReadPacket. Could anyone give me a simple example of how a client could get a string from another client. tnx :smile:
Great. There are a couple of Unity samples in the SDK that use P2P networking. The VrVoiceChat sample uses P2P networking to send head transforms. The VrHoops sample uses P2P networking to send projectile transforms. Are they more in line with what you're looking for?