Hi, I have the same problem almost.. Wonder if they are related? Documentation says that entitlement check will pass if User can view the app from their library. This seems to be the case for my app as it's visible in my Oculus library. However when I launch the app from library I get Entitlement check fail. Also Entitlement Checks pass when in stand alone build (Unity 5.6.1f1 or 5.6.2f1) as well as working in Unity Editor Play mode using User Tokens from Oculus Dev dashboard. The problem seems to be launching the app from in the Oculus library when entitlement checks then seem to fail. At no other time. Also according to documentation Oculus Entitlement check should pass if the app is visible to the user from the library. As we can see the app from the library, entitlement checks should pass, it seems that the problem seems to only occur when launching the app from the library. We have submitted a few builds with tweaks to our environment set up and code for Entitlement Checks, but without yielding positive results so far. Rather than continuing to submit builds I thought it prudent to ask for support in this instance.