11-08-2016 09:41 AM
Oculus.Platform.Core.Initialize();
In Gear VR it throws exception from Platform.cs line # 73
DllNotFoundException: LibOVRPlatform64_1
if (!IsPlatformInitialized)
{
throw new UnityException("Oculus Platform failed to initialize.");
}
I tried to check for missing dll, I couldn't find the specified dll file (LibOVRPlatform64_1) in my project. This explains the problem in editor. But I don't know whats wrong in Android build.11-08-2016 11:43 AM
11-09-2016 02:19 AM
brian_jew said:
Hi, I want to know some more about your situation as it sounds like you followed the steps correctly.
- Are you on a mac or pc?
- In your second step, which field did you add the app id in the settings? Also is your app a rift app id or a gear vr app id?
- Where is Oculus installed on your machine? The dll gets loaded from Oculus location.
- When you say in Gear VR, do you mean you switched the Build settings to Android and ran it in the editor? Or did you mean you built an apk and ran it on a samsung device that has oculus installed on it?
11-14-2016 03:15 AM
11-17-2016 11:07 AM
11-18-2016 02:26 AM
11-18-2016 12:02 PM
11-21-2016 04:20 AM
11-21-2016 07:55 AM