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Platform SDK or Unity Networking features?

tjpeebles
Honored Guest
Hey guys,

I'm just starting to work on networking for a project, but I haven't ever used an external SDK like Steam or Oculus for a friend's list integration for party invites and stuff. I have built a game in Unity that used the Unity Networking for connecting players, but after looking through the Platform SDK, it seems like Oculus also has Rooms similar to a lobby I would create in Unity.

Does anybody have experience with this and if so, what decisions did you make regarding which to use?

Thanks,
Tucker
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