I'm having this problem with Unity 5.6.1p2 and Oculus Platform v 1.19, can you please help?
When running through the editor, the Initialize passes but the entitlement fails with OVR6139226 Using the same appID and building to Android, the Initialize fails after returning on AndroidPlatform.cs line 16
P.S. Please excuse the angriness of the emoji that was randomly assigned to me.
My app didn't require any additional permissions. I did have some problems without using a Lambda. Life cycle issues in Unity were difficult to track down, so give a lambda a try, and see if that fixes things.
Also stuck with not being able to test EntitlementCheck on the device (gearvr). I´ve followed the instructions but when trying to test it on device I can´t get it to fail, which leads to a conclusion that it is not effective, when running the app from different account or straight from .APK logged out . This check should be built in the Platform it self much like the "exit to OculusHome" screen. Completely irrelevant step if there´s not a simple way to test it on device.