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[RIFT/PC] UE4 Platform SDK 1.24.0 Multiplayer TEST

Neontop
Heroic Explorer
Hello @imperativity
For testing multiplayer with the sample provided in the SDK, Do I need to have 2 sets of Rift ?
Thanks

6 REPLIES 6

Neontop
Heroic Explorer
Thanks @imperativity for the answer.




ProtopottyGames
Explorer

One option would be to use VRTK's Simulator. Not really sure about how much work it would take to set up your scene to use the Simulator if you aren't already using VRTK, but I don't think it would take much more than dragging the appropriate VRTK prefabs into your scene that make it work, and temporarily disabling your current Camerarig setup so you could make a quick build that uses the Simulator instead. 
Then you can just run the build that uses the (WASD controlled) VRTK Simulator, and test it against your Oculus project by pressing play in the editor. (You'd need to disable the VRTK Simulator and re-enable your original Camerarig before playing your scene ofc..)

Neontop
Heroic Explorer
Hello @jimthegrim for your help.
I Think that VRTK the virtual tool kit is only made for Unity and I'm working with Unreal.
I will wait for the dev kit as I asked one set of Rift.




ProtopottyGames
Explorer
Ah...yes. That would probably be an issue. XD
My bad, I didn't see the tag before responding.
:sweat_smile:

Neontop
Heroic Explorer
You are welcome. 😉

Neontop
Heroic Explorer
Hello @imperativity
I tried hard to adapt the sample platform coming with SDK 1.24.0 working with the Online Subsystems (OSS).
This is the result:
https://youtu.be/WGRYY6-NhmY
You can test with one RIFT/TOUCH and on the OTHER PC with MOUSE.
Other PC can receive voice but not on the other way.