One option would be to use VRTK's Simulator. Not really sure about how much work it would take to set up your scene to use the Simulator if you aren't already using VRTK, but I don't think it would take much more than dragging the appropriate VRTK prefabs into your scene that make it work, and temporarily disabling your current Camerarig setup so you could make a quick build that uses the Simulator instead. Then you can just run the build that uses the (WASD controlled) VRTK Simulator, and test it against your Oculus project by pressing play in the editor. (You'd need to disable the VRTK Simulator and re-enable your original Camerarig before playing your scene ofc..)
Hello @jimthegrim for your help. I Think that VRTK the virtual tool kit is only made for Unity and I'm working with Unreal. I will wait for the dev kit as I asked one set of Rift.
Hello @imperativity I tried hard to adapt the sample platform coming with SDK 1.24.0 working with the Online Subsystems (OSS). This is the result: https://youtu.be/WGRYY6-NhmY You can test with one RIFT/TOUCH and on the OTHER PC with MOUSE. Other PC can receive voice but not on the other way.