I spent the last week porting my previously steamvr only game to target both oculus store and steam distribution. I have a nice multiplatform solution that passes all the VRC checks, except one!
The package contains DLL libraries that are known to cause issues when running on the Oculus platform. These files must be removed prior to uploading:
Following the link I read this: "The app must not contain extraneous files such as marketing assets, copies of the Oculus SDK, or libraries for other VR APIs and distribution platforms."
This seems a bit predatory, some what Zucky to be sure.. 😉 .. FYI: My game was working great on the Rift AND Vive using OpenVR. Obviously I can work around this, but I don't want separate builds for each headset.
Thanks! That will be good enough. I'm Curious how others solve supporting both headsets in the actual project. I'm using unity XR Camera Rig and a bit of code to detect the loaded platform SDK and determine which platform specific objects to "enable" at run time.
Hello! Hoping that you can help me with the solution you came up with as I am fairly confused on what I need to do here. I just finished creating a game using SteamVR in Unity and it supports both Oculus and Vive. Is there a tutorial anywhere on how to get your Unity SteamVR game working with the Oculus Store requirements?