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[Solved] Test users cannot see my app, even though they I subscribed them to the alpha channel.

Shaosil
Explorer
So I'm at the point in the development of my little app where I need to test the Platform SDK (using Unity). A few days ago, I was able to add a test user to my organization, and then subscribe them to the alpha build. And that worked. I could log in as that test user on the Oculus client, see the app, install, and play it, and even see each other in the GetInvitableUsers2 function or whatever, since I added them as a "friend".

Today, however, I wanted to test what it looked like with 4 or 5 test users, so I went through the same process - adding test users, subscribing them to the alpha build, logging in as them in the client, adding myself as a friend, etc. But now, the first test user's library now shows "Not Valid" when viewing my app, and the other test users don't see my app at all.

I also checked the test users' profiles on the Oculus website, and I DO see my app showing up in their preview apps, so I'm not sure what the problem is. I don't have Unity running, I have restarted my computer, the usual troubleshooting steps.

Any ideas what I might be missing?
1 REPLY 1

Shaosil
Explorer
Figured it out. I have NO idea how the app automatically showed up in my first test user's library after subscribing to it, but for EVERY other test user (and my own clone accounts), I had to actually go search for the app in the Oculus Store, and "purchase" it (obviously free in non-store build channels). As I did that for each user, it showed up in their libraries, and they are returned as invitable players.

I'm a little surprised that accepting the invite email doesn't just auto add it to the library, since I didn't read anything in the Platform docs about users needing to actually search for the app to add it. But there you go.

Case closed.